#include <string>
#include <ignition/math/Pose3.hh>
#include <sdf/Error.hh>
#include <sdf/Element.hh>
#include <sdf/Noise.hh>
#include <sdf/sdf_config.h>
 
Go to the source code of this file.
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|    | sdf | 
|   | namespace for Simulation Description Format parser 
  | 
|   | 
|    | sdf::v9 | 
|   | 
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| enum   | sdf::v9::PixelFormatType {  
  sdf::v9::PixelFormatType::UNKNOWN_PIXEL_FORMAT = 0, 
sdf::v9::PixelFormatType::L_INT8, 
sdf::v9::PixelFormatType::L_INT16, 
sdf::v9::PixelFormatType::RGB_INT8, 
 
  sdf::v9::PixelFormatType::RGBA_INT8, 
sdf::v9::PixelFormatType::BGRA_INT8, 
sdf::v9::PixelFormatType::RGB_INT16, 
sdf::v9::PixelFormatType::RGB_INT32, 
 
  sdf::v9::PixelFormatType::BGR_INT8, 
sdf::v9::PixelFormatType::BGR_INT16, 
sdf::v9::PixelFormatType::BGR_INT32, 
sdf::v9::PixelFormatType::R_FLOAT16, 
 
  sdf::v9::PixelFormatType::RGB_FLOAT16, 
sdf::v9::PixelFormatType::R_FLOAT32, 
sdf::v9::PixelFormatType::RGB_FLOAT32, 
sdf::v9::PixelFormatType::BAYER_RGGB8, 
 
  sdf::v9::PixelFormatType::BAYER_BGGR8, 
sdf::v9::PixelFormatType::BAYER_GBRG8, 
sdf::v9::PixelFormatType::BAYER_GRBG8
 
 } | 
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