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   22 #include <ignition/math/Pose3.hh> 
   26 #include "sdf/sdf_config.h" 
   32   inline namespace SDF_VERSION_NAMESPACE {
 
   42   struct PoseRelativeToGraph;
 
   60     public: 
Link &operator=(
Link &&_link);
 
   65     public: 
Link &operator=(
const Link &_link);
 
   81     public: std::string Name() 
const;
 
   86     public: 
void SetName(
const std::string &_name) 
const;
 
   90     public: uint64_t VisualCount() 
const;
 
   97     public: 
const Visual *VisualByIndex(
const uint64_t _index) 
const;
 
  102     public: 
bool VisualNameExists(
const std::string &_name) 
const;
 
  107     public: 
const Visual *VisualByName(
const std::string &_name) 
const;
 
  111     public: uint64_t CollisionCount() 
const;
 
  118     public: 
const Collision *CollisionByIndex(
const uint64_t _index) 
const;
 
  123     public: 
bool CollisionNameExists(
const std::string &_name) 
const;
 
  128     public: 
const Collision *CollisionByName(
const std::string &_name) 
const;
 
  132     public: uint64_t LightCount() 
const;
 
  139     public: 
const Light *LightByIndex(
const uint64_t _index) 
const;
 
  144     public: 
bool LightNameExists(
const std::string &_name) 
const;
 
  149     public: 
const Light *LightByName(
const std::string &_name) 
const;
 
  153     public: uint64_t SensorCount() 
const;
 
  160     public: 
const Sensor *SensorByIndex(
const uint64_t _index) 
const;
 
  165     public: 
bool SensorNameExists(
const std::string &_name) 
const;
 
  172     public: 
const Sensor *SensorByName(
const std::string &_name) 
const;
 
  187     public: 
const ignition::math::Inertiald &Inertial() 
const;
 
  193     public: 
bool SetInertial(
const ignition::math::Inertiald &_inertial);
 
  199     public: 
const ignition::math::Pose3d &Pose() 
const 
  206     public: 
void SetPose(
const ignition::math::Pose3d &_pose)
 
  212     public: 
const ignition::math::Pose3d &RawPose() 
const;
 
  217     public: 
void SetRawPose(
const ignition::math::Pose3d &_pose);
 
  223     public: 
const std::string &PoseRelativeTo() 
const;
 
  229     public: 
void SetPoseRelativeTo(
const std::string &_frame);
 
  236     public: 
const std::string &PoseFrame() 
const 
  244     public: 
void SetPoseFrame(
const std::string &_frame)
 
  262     private: 
void SetPoseRelativeToGraph(
 
  263         std::weak_ptr<const PoseRelativeToGraph> _graph);
 
  272     public: 
bool EnableWind() 
const;
 
  278     public: 
void SetEnableWind(
bool _enableWind);
 
  281     private: LinkPrivate *dataPtr = 
nullptr;
 
  
namespace for Simulation Description Format parser
Definition: Actor.hh:32
 
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:89
 
#define SDFORMAT_VISIBLE
Definition: system_util.hh:48
 
class SDFORMAT_VISIBLE SDF_DEPRECATED(9.2) URDF2SDF
URDF to SDF converter.
Definition: parser_urdf.hh:40
 
A collision element descibes the collision properties associated with a link.
Definition: Collision.hh:44
 
Provides a description of a light source.
Definition: Light.hh:62
 
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:53
 
Information about an SDF sensor.
Definition: Sensor.hh:122
 
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
 
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49