Go to the documentation of this file.
   21 #include <ignition/math/Vector3.hh> 
   24 #include <sdf/sdf_config.h> 
   29   inline namespace SDF_VERSION_NAMESPACE {
 
   51     public: 
virtual ~
Mesh();
 
   56     public: 
Mesh &operator=(
Mesh &&_mesh);
 
   61     public: 
Mesh &operator=(
const Mesh &_mesh);
 
   73     public: std::string Uri() 
const;
 
   77     public: 
void SetUri(
const std::string &_uri);
 
   81     public: 
const std::string &FilePath() 
const;
 
   85     public: 
void SetFilePath(
const std::string &_filePath);
 
   89     public: ignition::math::Vector3d Scale() 
const;
 
   93     public: 
void SetScale(
const ignition::math::Vector3d &_scale);
 
   99     public: std::string Submesh() 
const;
 
  104     public: 
void SetSubmesh(
const std::string &_submesh);
 
  111     public: 
bool CenterSubmesh() 
const;
 
  116     public: 
void SetCenterSubmesh(
const bool _center);
 
  124     private: MeshPrivate *dataPtr;
 
  
namespace for Simulation Description Format parser
Definition: Actor.hh:32
 
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:89
 
#define SDFORMAT_VISIBLE
Definition: system_util.hh:48
 
Mesh represents a mesh shape, and is usually accessed through a Geometry.
Definition: Mesh.hh:37
 
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
 
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49