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   17 #ifndef SDF_PHYSICS_HH_ 
   18 #define SDF_PHYSICS_HH_ 
   24 #include "sdf/sdf_config.h" 
   30   inline namespace SDF_VERSION_NAMESPACE {
 
   74     public: std::string Name() 
const;
 
   78     public: 
void SetName(
const std::string &_name) 
const;
 
   92     public: 
bool IsDefault() 
const;
 
   96     public: 
void SetDefault(
const bool _default) 
const;
 
  102     public: std::string EngineType() 
const;
 
  106     public: 
void SetEngineType(
const std::string &_type);
 
  112     public: 
double MaxStepSize() 
const;
 
  116     public: 
void SetMaxStepSize(
const double _step);
 
  122     public: 
double RealTimeFactor() 
const;
 
  126     public: 
void SetRealTimeFactor(
const double _factor);
 
  129     private: PhysicsPrivate *dataPtr = 
nullptr;
 
  
namespace for Simulation Description Format parser
Definition: Actor.hh:32
 
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:89
 
#define SDFORMAT_VISIBLE
Definition: system_util.hh:48
 
The physics element specifies the type and properties of a dynamics engine.
Definition: Physics.hh:38
 
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
 
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49