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   24 #include "sdf/sdf_config.h" 
   30   inline namespace SDF_VERSION_NAMESPACE {
 
   67     public: 
Errors Load(
const std::string &_filename);
 
   74     public: 
Errors LoadSdfString(
const std::string &_sdf);
 
   87     public: std::string Version() 
const;
 
   92     public: 
void SetVersion(
const std::string &_version);
 
   96     public: uint64_t WorldCount() 
const;
 
  103     public: 
const World *WorldByIndex(
const uint64_t _index) 
const;
 
  108     public: 
bool WorldNameExists(
const std::string &_name) 
const;
 
  112     public: uint64_t ModelCount() 
const;
 
  119     public: 
const Model *ModelByIndex(
const uint64_t _index) 
const;
 
  124     public: 
bool ModelNameExists(
const std::string &_name) 
const;
 
  128     public: uint64_t LightCount() 
const;
 
  135     public: 
const Light *LightByIndex(
const uint64_t _index) 
const;
 
  140     public: 
bool LightNameExists(
const std::string &_name) 
const;
 
  144     public: uint64_t ActorCount() 
const;
 
  151     public: 
const Actor *ActorByIndex(
const uint64_t _index) 
const;
 
  156     public: 
bool ActorNameExists(
const std::string &_name) 
const;
 
  165     private: RootPrivate *dataPtr = 
nullptr;
 
  
std::shared_ptr< SDF > SDFPtr
Definition: SDFImpl.hh:50
 
namespace for Simulation Description Format parser
Definition: Actor.hh:32
 
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:89
 
#define SDFORMAT_VISIBLE
Definition: system_util.hh:48
 
Provides a description of a light source.
Definition: Light.hh:62
 
Root class that acts as an entry point to the SDF document model.
Definition: Root.hh:54
 
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
 
Provides a description of an actor.
Definition: Actor.hh:277
 
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49