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gazebo::rendering::Scene Member List

This is the complete list of members for gazebo::rendering::Scene, including all inherited members.

AddVisual(VisualPtr _vis)gazebo::rendering::Scene
Clear()gazebo::rendering::Scene
CloneVisual(const std::string &_visualName, const std::string &_newName)gazebo::rendering::Scene
CreateCamera(const std::string &_name, bool _autoRender=true)gazebo::rendering::Scene
CreateDepthCamera(const std::string &_name, bool _autoRender=true)gazebo::rendering::Scene
CreateGrid(uint32_t _cellCount, float _cellLength, float _lineWidth, const common::Color &_color)gazebo::rendering::Scene
CreateUserCamera(const std::string &_name)gazebo::rendering::Scene
DrawLine(const math::Vector3 &_start, const math::Vector3 &_end, const std::string &_name)gazebo::rendering::Scene
GetAmbientColor() const gazebo::rendering::Scene
GetBackgroundColor() const gazebo::rendering::Scene
GetCamera(uint32_t _index) const gazebo::rendering::Scene
GetCamera(const std::string &_name) const gazebo::rendering::Scene
GetCameraCount() const gazebo::rendering::Scene
GetFirstContact(CameraPtr _camera, const math::Vector2i &_mousePos)gazebo::rendering::Scene
GetGrid(uint32_t _index) const gazebo::rendering::Scene
GetGridCount() const gazebo::rendering::Scene
GetHeightmap() const gazebo::rendering::Scene
GetId() const gazebo::rendering::Scene
GetIdString() const gazebo::rendering::Scene
GetLight(const std::string &_name) const gazebo::rendering::Scene
GetLight(uint32_t _index) const gazebo::rendering::Scene
GetLightCount() const gazebo::rendering::Scene
GetManager() const gazebo::rendering::Scene
GetModelVisualAt(CameraPtr _camera, const math::Vector2i &_mousePos)gazebo::rendering::Scene
GetName() const gazebo::rendering::Scene
GetSelectedVisual() const gazebo::rendering::Scene
GetShadowsEnabled() const gazebo::rendering::Scene
GetUserCamera(uint32_t _index) const gazebo::rendering::Scene
GetUserCameraCount() const gazebo::rendering::Scene
GetVisual(const std::string &_name) const gazebo::rendering::Scene
GetVisualAt(CameraPtr _camera, const math::Vector2i &_mousePos, std::string &_mod)gazebo::rendering::Scene
GetVisualAt(CameraPtr _camera, const math::Vector2i &_mousePos)gazebo::rendering::Scene
GetVisualBelow(const std::string &_visualName)gazebo::rendering::Scene
GetVisualsBelowPoint(const math::Vector3 &_pt, std::vector< VisualPtr > &_visuals)gazebo::rendering::Scene
GetWorldVisual() const gazebo::rendering::Scene
Init()gazebo::rendering::Scene
Load(sdf::ElementPtr _scene)gazebo::rendering::Scene
Load()gazebo::rendering::Scene
PreRender()gazebo::rendering::Scene
PrintSceneGraph()gazebo::rendering::Scene
RemoveVisual(VisualPtr _vis)gazebo::rendering::Scene
Scene(const std::string &_name, bool _enableVisualizations=false)gazebo::rendering::Scene
SelectVisual(const std::string &_name, const std::string &_mode)gazebo::rendering::Scene
SetAmbientColor(const common::Color &_color)gazebo::rendering::Scene
SetBackgroundColor(const common::Color &_color)gazebo::rendering::Scene
SetFog(const std::string &_type, const common::Color &_color, double _density, double _start, double _end)gazebo::rendering::Scene
SetGrid(bool _enabled)gazebo::rendering::Scene
SetShadowsEnabled(bool _value)gazebo::rendering::Scene
SetVisible(const std::string &_name, bool _visible)gazebo::rendering::Scene
skyxgazebo::rendering::Scene
SnapVisualToNearestBelow(const std::string &_visualName)gazebo::rendering::Scene
StripSceneName(const std::string &_name) const gazebo::rendering::Scene
~Scene()gazebo::rendering::Scenevirtual