AddVisual(VisualPtr _vis) | gazebo::rendering::Scene | |
Clear() | gazebo::rendering::Scene | |
CloneVisual(const std::string &_visualName, const std::string &_newName) | gazebo::rendering::Scene | |
CreateCamera(const std::string &_name, bool _autoRender=true) | gazebo::rendering::Scene | |
CreateDepthCamera(const std::string &_name, bool _autoRender=true) | gazebo::rendering::Scene | |
CreateGrid(uint32_t _cellCount, float _cellLength, float _lineWidth, const common::Color &_color) | gazebo::rendering::Scene | |
CreateUserCamera(const std::string &_name) | gazebo::rendering::Scene | |
DrawLine(const math::Vector3 &_start, const math::Vector3 &_end, const std::string &_name) | gazebo::rendering::Scene | |
GetAmbientColor() const | gazebo::rendering::Scene | |
GetBackgroundColor() const | gazebo::rendering::Scene | |
GetCamera(uint32_t _index) const | gazebo::rendering::Scene | |
GetCamera(const std::string &_name) const | gazebo::rendering::Scene | |
GetCameraCount() const | gazebo::rendering::Scene | |
GetFirstContact(CameraPtr _camera, const math::Vector2i &_mousePos, math::Vector3 &_position) | gazebo::rendering::Scene | |
GetGrid(uint32_t _index) const | gazebo::rendering::Scene | |
GetGridCount() const | gazebo::rendering::Scene | |
GetHeightBelowPoint(const math::Vector3 &_pt) | gazebo::rendering::Scene | |
GetHeightmap() const | gazebo::rendering::Scene | |
GetId() const | gazebo::rendering::Scene | |
GetIdString() const | gazebo::rendering::Scene | |
GetInitialized() const | gazebo::rendering::Scene | |
GetLight(const std::string &_name) const | gazebo::rendering::Scene | |
GetLight(uint32_t _index) const | gazebo::rendering::Scene | |
GetLightCount() const | gazebo::rendering::Scene | |
GetManager() const | gazebo::rendering::Scene | |
GetModelVisualAt(CameraPtr _camera, const math::Vector2i &_mousePos) | gazebo::rendering::Scene | |
GetName() const | gazebo::rendering::Scene | |
GetSelectedVisual() const | gazebo::rendering::Scene | |
GetShadowsEnabled() const | gazebo::rendering::Scene | |
GetUserCamera(uint32_t _index) const | gazebo::rendering::Scene | |
GetUserCameraCount() const | gazebo::rendering::Scene | |
GetVisual(const std::string &_name) const | gazebo::rendering::Scene | |
GetVisualAt(CameraPtr _camera, const math::Vector2i &_mousePos, std::string &_mod) | gazebo::rendering::Scene | |
GetVisualAt(CameraPtr _camera, const math::Vector2i &_mousePos) | gazebo::rendering::Scene | |
GetVisualBelow(const std::string &_visualName) | gazebo::rendering::Scene | |
GetVisualsBelowPoint(const math::Vector3 &_pt, std::vector< VisualPtr > &_visuals) | gazebo::rendering::Scene | |
GetWorldVisual() const | gazebo::rendering::Scene | |
Init() | gazebo::rendering::Scene | |
Load(sdf::ElementPtr _scene) | gazebo::rendering::Scene | |
Load() | gazebo::rendering::Scene | |
PreRender() | gazebo::rendering::Scene | |
PrintSceneGraph() | gazebo::rendering::Scene | |
RemoveVisual(VisualPtr _vis) | gazebo::rendering::Scene | |
Scene(const std::string &_name, bool _enableVisualizations=false) | gazebo::rendering::Scene | |
SelectVisual(const std::string &_name, const std::string &_mode) | gazebo::rendering::Scene | |
SetAmbientColor(const common::Color &_color) | gazebo::rendering::Scene | |
SetBackgroundColor(const common::Color &_color) | gazebo::rendering::Scene | |
SetFog(const std::string &_type, const common::Color &_color, double _density, double _start, double _end) | gazebo::rendering::Scene | |
SetGrid(bool _enabled) | gazebo::rendering::Scene | |
SetShadowsEnabled(bool _value) | gazebo::rendering::Scene | |
SetTransparent(bool _show) | gazebo::rendering::Scene | |
SetVisible(const std::string &_name, bool _visible) | gazebo::rendering::Scene | |
ShowCollisions(bool _show) | gazebo::rendering::Scene | |
ShowCOMs(bool _show) | gazebo::rendering::Scene | |
ShowContacts(bool _show) | gazebo::rendering::Scene | |
ShowJoints(bool _show) | gazebo::rendering::Scene | |
skyx | gazebo::rendering::Scene | |
SnapVisualToNearestBelow(const std::string &_visualName) | gazebo::rendering::Scene | |
StripSceneName(const std::string &_name) const | gazebo::rendering::Scene | |
~Scene() | gazebo::rendering::Scene | virtual |