#include <Ogre.h>
#include <OgreImageCodec.h>
#include <OGRE/OgreMovableObject.h>
#include <OGRE/OgreRenderable.h>
#include <OgrePlugin.h>
#include <OgreDataStream.h>
#include <OgreLogManager.h>
#include <OgreWindowEventUtilities.h>
#include <OGRE/OgreSceneQuery.h>
#include <OGRE/OgreRoot.h>
#include <OGRE/OgreSceneManager.h>
#include <OGRE/OgreSceneNode.h>
#include <OGRE/OgreVector3.h>
#include <OGRE/OgreManualObject.h>
#include <OGRE/OgreMaterialManager.h>
#include <OGRE/OgreColourValue.h>
#include <OGRE/OgreQuaternion.h>
#include <OGRE/OgreMesh.h>
#include <OGRE/OgreFontManager.h>
#include <OGRE/OgreHardwareBufferManager.h>
#include <OGRE/OgreCamera.h>
#include <OGRE/OgreNode.h>
#include <OGRE/OgreSimpleRenderable.h>
#include <OGRE/OgreFrameListener.h>
#include <OGRE/OgreTexture.h>
#include <OGRE/OgreRenderObjectListener.h>
#include <OGRE/Terrain/OgreTerrainMaterialGeneratorA.h>
#include <OGRE/Terrain/OgreTerrain.h>
#include <OGRE/Terrain/OgreTerrainGroup.h>
#include <OGRE/OgreTechnique.h>
#include <OGRE/OgrePass.h>
#include <OGRE/OgreTextureUnitState.h>
#include <OGRE/OgreGpuProgramManager.h>
#include <OGRE/OgreHighLevelGpuProgramManager.h>
#include <OGRE/OgreHardwarePixelBuffer.h>
#include <OGRE/OgreShadowCameraSetupPSSM.h>
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