| Correct() | gazebo::math::Quaternion | inline |
| Dot(const Quaternion &_q) const | gazebo::math::Quaternion | |
| EulerToQuaternion(const Vector3 &_vec) | gazebo::math::Quaternion | static |
| EulerToQuaternion(double _x, double _y, double _z) | gazebo::math::Quaternion | static |
| GetAsAxis(Vector3 &_axis, double &_angle) const | gazebo::math::Quaternion | |
| GetAsEuler() const | gazebo::math::Quaternion | |
| GetAsMatrix3() const | gazebo::math::Quaternion | |
| GetAsMatrix4() const | gazebo::math::Quaternion | |
| GetExp() const | gazebo::math::Quaternion | |
| GetInverse() const | gazebo::math::Quaternion | inline |
| GetLog() const | gazebo::math::Quaternion | |
| GetPitch() | gazebo::math::Quaternion | |
| GetRoll() | gazebo::math::Quaternion | |
| GetXAxis() const | gazebo::math::Quaternion | |
| GetYaw() | gazebo::math::Quaternion | |
| GetYAxis() const | gazebo::math::Quaternion | |
| GetZAxis() const | gazebo::math::Quaternion | |
| Invert() | gazebo::math::Quaternion | |
| IsFinite() const | gazebo::math::Quaternion | |
| Normalize() | gazebo::math::Quaternion | |
| operator!=(const Quaternion &_qt) const | gazebo::math::Quaternion | |
| operator*(const Quaternion &_q) const | gazebo::math::Quaternion | inline |
| operator*(const double &_f) const | gazebo::math::Quaternion | |
| operator*(const Vector3 &_v) const | gazebo::math::Quaternion | |
| operator*=(const Quaternion &qt) | gazebo::math::Quaternion | |
| operator+(const Quaternion &_qt) const | gazebo::math::Quaternion | |
| operator+=(const Quaternion &_qt) | gazebo::math::Quaternion | |
| operator-(const Quaternion &_qt) const | gazebo::math::Quaternion | |
| operator-() const | gazebo::math::Quaternion | |
| operator-=(const Quaternion &_qt) | gazebo::math::Quaternion | |
| operator<<(std::ostream &_out, const gazebo::math::Quaternion &_q) | gazebo::math::Quaternion | friend |
| operator=(const Quaternion &_qt) | gazebo::math::Quaternion | |
| operator==(const Quaternion &_qt) const | gazebo::math::Quaternion | |
| operator>>(std::istream &_in, gazebo::math::Quaternion &_q) | gazebo::math::Quaternion | friend |
| Quaternion() | gazebo::math::Quaternion | |
| Quaternion(const double &_w, const double &_x, const double &_y, const double &_z) | gazebo::math::Quaternion | |
| Quaternion(const double &_roll, const double &_pitch, const double &_yaw) | gazebo::math::Quaternion | |
| Quaternion(const Vector3 &_axis, const double &_angle) | gazebo::math::Quaternion | |
| Quaternion(const Vector3 &_rpy) | gazebo::math::Quaternion | |
| Quaternion(const Quaternion &_qt) | gazebo::math::Quaternion | |
| RotateVector(const Vector3 &_vec) const | gazebo::math::Quaternion | inline |
| RotateVectorReverse(Vector3 _vec) const | gazebo::math::Quaternion | |
| Round(int _precision) | gazebo::math::Quaternion | |
| Scale(double _scale) | gazebo::math::Quaternion | |
| Set(double _u, double _x, double _y, double _z) | gazebo::math::Quaternion | |
| SetFromAxis(double _x, double _y, double _z, double _a) | gazebo::math::Quaternion | |
| SetFromAxis(const Vector3 &_axis, double _a) | gazebo::math::Quaternion | |
| SetFromEuler(const Vector3 &_vec) | gazebo::math::Quaternion | |
| SetFromEuler(double _roll, double _pitch, double _yaw) | gazebo::math::Quaternion | |
| SetToIdentity() | gazebo::math::Quaternion | |
| Slerp(double _fT, const Quaternion &_rkP, const Quaternion &_rkQ, bool _shortestPath=false) | gazebo::math::Quaternion | static |
| Squad(double _fT, const Quaternion &_rkP, const Quaternion &_rkA, const Quaternion &_rkB, const Quaternion &_rkQ, bool _shortestPath=false) | gazebo::math::Quaternion | static |
| w | gazebo::math::Quaternion | |
| x | gazebo::math::Quaternion | |
| y | gazebo::math::Quaternion | |
| z | gazebo::math::Quaternion | |
| ~Quaternion() | gazebo::math::Quaternion | |