18 #ifndef _GAZEBO_APPLYWRENCHVISUAL_HH_
19 #define _GAZEBO_APPLYWRENCHVISUAL_HH_
60 public:
virtual void Fini();
65 public:
void SetCoM(
const ignition::math::Vector3d &_comVector);
70 public:
void SetForcePos(
const ignition::math::Vector3d &_forcePosVector);
76 public:
void SetForce(
const ignition::math::Vector3d &_forceVector,
77 const bool _rotatedByMouse);
83 public:
void SetTorque(
const ignition::math::Vector3d &_torqueVector,
84 const bool _rotatedByMouse);
88 public:
void UpdateForceVisual();
92 public:
void UpdateTorqueVisual();
95 public:
void Resize();
112 public:
void SetMode(Mode _mode);
Visualization for the apply wrench GUI.
Definition: ApplyWrenchVisual.hh:34
Mode
Definition: ApplyWrenchVisual.hh:38
A renderable object.
Definition: Visual.hh:60
std::shared_ptr< SelectionObj > SelectionObjPtr
Definition: RenderTypes.hh:190
std::shared_ptr< Visual > VisualPtr
Definition: RenderTypes.hh:114
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:59