17 #ifndef GAZEBO_RENDERING_DYNAMICLINES_HH
18 #define GAZEBO_RENDERING_DYNAMICLINES_HH
23 #include <ignition/math/Color.hh>
38 class DynamicLinesPrivate;
54 public:
static std::string GetMovableType();
58 public:
virtual const Ogre::String &getMovableType()
const;
64 public:
void AddPoint(
const ignition::math::Vector3d &_pt,
70 public:
void AddPoint(
const ignition::math::Vector3d &_pt,
71 const ignition::math::Color &_color = ignition::math::Color::White);
79 public:
void AddPoint(
double _x,
double _y,
double _z,
87 public:
void AddPoint(
const double _x,
const double _y,
const double _z,
88 const ignition::math::Color &_color = ignition::math::Color::White);
93 public:
void SetPoint(
const unsigned int _index,
94 const ignition::math::Vector3d &_value);
100 public:
void SetColor(
unsigned int _index,
const common::Color &_color)
107 public:
void SetColor(
const unsigned int _index,
108 const ignition::math::Color &_color);
116 public: ignition::math::Vector3d Point(
const unsigned int _index)
const;
120 public:
unsigned int GetPointCount()
const;
123 public:
void Clear();
126 public:
void Update();
130 private:
virtual void CreateVertexDeclaration();
134 private:
virtual void FillHardwareBuffers();
137 private: std::vector<ignition::math::Vector3d> points;
143 private: std::unique_ptr<DynamicLinesPrivate> dataPtr;
Class for drawing lines that can change.
Definition: DynamicLines.hh:42
Abstract base class providing mechanisms for dynamically growing hardware buffers.
Definition: DynamicRenderable.hh:35
RenderOpType
Type of render operation for a drawable.
Definition: RenderTypes.hh:216
A strip of connected lines, 1 vertex per line plus 1 start vertex.
Definition: RenderTypes.hh:226
Defines a color.
Definition: Color.hh:36
#define GAZEBO_DEPRECATED(version)
Definition: system.hh:328