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gazebo
common
SkeletonNode
SkeletonNode Member List
This is the complete list of members for
SkeletonNode
, including all inherited members.
AddChild
(SkeletonNode *_child)
SkeletonNode
AddRawTransform
(NodeTransform _t)
SkeletonNode
children
SkeletonNode
protected
GetChild
(unsigned int _index)
SkeletonNode
GetChildById
(std::string _id)
SkeletonNode
GetChildByName
(std::string _name)
SkeletonNode
GetChildCount
()
SkeletonNode
GetHandle
()
SkeletonNode
GetId
()
SkeletonNode
GetName
()
SkeletonNode
GetNumRawTrans
()
SkeletonNode
GetParent
()
SkeletonNode
GetRawTransform
(unsigned int _i)
SkeletonNode
GetRawTransforms
()
SkeletonNode
GetTransforms
()
SkeletonNode
handle
SkeletonNode
protected
id
SkeletonNode
protected
initialTransform
SkeletonNode
protected
invBindTransform
SkeletonNode
protected
InverseBindTransform
()
SkeletonNode
IsJoint
()
SkeletonNode
IsRootNode
()
SkeletonNode
JOINT
enum value
SkeletonNode
ModelTransform
() const
SkeletonNode
modelTransform
SkeletonNode
protected
name
SkeletonNode
protected
NODE
enum value
SkeletonNode
parent
SkeletonNode
protected
rawTransforms
SkeletonNode
protected
Reset
(bool _resetChildren)
SkeletonNode
SetHandle
(unsigned int _h)
SkeletonNode
SetId
(std::string _id)
SkeletonNode
SetInitialTransform
(const ignition::math::Matrix4d &_tras)
SkeletonNode
SetInverseBindTransform
(const ignition::math::Matrix4d &_invBM)
SkeletonNode
SetModelTransform
(const ignition::math::Matrix4d &_trans, bool _updateChildren=true)
SkeletonNode
SetName
(std::string _name)
SkeletonNode
SetParent
(SkeletonNode *_parent)
SkeletonNode
SetTransform
(const ignition::math::Matrix4d &_trans, bool _updateChildren=true)
SkeletonNode
SetType
(SkeletonNodeType _type)
SkeletonNode
SkeletonNode
(SkeletonNode *_parent)
SkeletonNode
explicit
SkeletonNode
(SkeletonNode *_parent, std::string _name, std::string _id, SkeletonNodeType _type=JOINT)
SkeletonNode
SkeletonNodeType
enum name
SkeletonNode
Transform
()
SkeletonNode
transform
SkeletonNode
protected
type
SkeletonNode
protected
UpdateChildrenTransforms
()
SkeletonNode
~SkeletonNode
()
SkeletonNode
virtual