22 #include <ignition/math/Pose3.hh>    26 #include "sdf/sdf_config.h"    32   inline namespace SDF_VERSION_NAMESPACE {
    36   struct FrameAttachedToGraph;
    37   struct PoseRelativeToGraph;
    78     public: 
const std::string &Name() 
const;
    83     public: 
void SetName(
const std::string &_name) 
const;
    93     public: 
const std::string &AttachedTo() 
const;
   103     public: 
void SetAttachedTo(
const std::string &_frame);
   110     public: 
const ignition::math::Pose3d &RawPose() 
const;
   116     public: 
void SetRawPose(
const ignition::math::Pose3d &_pose);
   122     public: 
const std::string &PoseRelativeTo() 
const;
   128     public: 
void SetPoseRelativeTo(
const std::string &_frame);
   141     public: 
Errors ResolveAttachedToBody(std::string &_body) 
const;
   152     private: 
void SetFrameAttachedToGraph(
   153         std::weak_ptr<const FrameAttachedToGraph> _graph);
   159     private: 
void SetPoseRelativeToGraph(
   160         std::weak_ptr<const PoseRelativeToGraph> _graph);
   167     private: FramePrivate *dataPtr = 
nullptr;
 
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
A Frame element descibes the properties associated with an explicit frame defined in a Model or World...
Definition: Frame.hh:41
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported. 
Definition: system_util.hh:48
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:53
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
namespace for Simulation Description Format parser 
Definition: Actor.hh:32
std::vector< Error > Errors
A vector of Error. 
Definition: Types.hh:95