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gazebo
physics
bullet
BulletMotionState.hh
Go to the documentation of this file.
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/*
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* Copyright 2011 Nate Koenig
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: Bullet motion state class.
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* Author: Nate Koenig
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* Date: 25 May 2009
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*/
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#ifndef _BULLETMOTIONSTATE_HH_
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#define _BULLETMOTIONSTATE_HH_
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#include "
physics/bullet/bullet_inc.h
"
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#include "
math/MathTypes.hh
"
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#include "
physics/PhysicsTypes.hh
"
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#include "
math/Pose.hh
"
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namespace
gazebo
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{
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namespace
physics
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{
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class
Link;
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class
BulletMotionState
:
public
btMotionState
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{
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public
:
BulletMotionState
(
Link
*_link);
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// public: BulletMotionState(const math::Pose &initPose);
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public
:
virtual
~BulletMotionState
();
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public
:
math::Pose
GetWorldPose
()
const
;
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public
:
virtual
void
SetWorldPosition
(
const
math::Vector3
&_pos);
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public
:
virtual
void
SetWorldRotation
(
const
math::Quaternion
&_rot);
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public
:
void
SetWorldPose
(
const
math::Pose
&_pose);
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public
:
void
SetCoG
(
const
math::Vector3
&_cog);
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public
:
virtual
void
getWorldTransform
(btTransform &_worldTrans)
const
;
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public
:
virtual
void
setWorldTransform
(
const
btTransform &_worldTrans);
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private
:
math::Pose
worldPose;
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private
:
math::Vector3
cog;
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private
:
Link
*link;
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};
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}
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}
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#endif