A set of rendering related class, functions, and definitions. More...
Namespaces | |
namespace | gazebo::rendering |
Rendering namespace. | |
Classes | |
class | gazebo::rendering::ArrowVisual |
Basic arrow visualization. More... | |
class | gazebo::rendering::AxisVisual |
Basic axis visualization. More... | |
class | gazebo::rendering::Camera |
Basic camera sensor. More... | |
class | gazebo::rendering::CameraVisual |
Basic camera visualization. More... | |
class | gazebo::rendering::COMVisual |
Basic Center of Mass visualization. More... | |
class | gazebo::rendering::ContactVisual |
Contact visualization. More... | |
class | gazebo::rendering::Conversions |
Conversions Conversions.hh rendering/Conversions.hh. More... | |
class | gazebo::rendering::DepthCamera |
Depth camera used to render depth data into an image buffer. More... | |
class | gazebo::rendering::DynamicLines |
Class for drawing lines that can change. More... | |
class | gazebo::rendering::DynamicRenderable |
Abstract base class providing mechanisms for dynamically growing hardware buffers. More... | |
class | gazebo::rendering::Events |
Base class for rendering events. More... | |
class | gazebo::rendering::FPSViewController |
First Person Shooter style view controller. More... | |
class | gazebo::rendering::GpuLaser |
GPU based laser distance sensor. More... | |
class | gazebo::rendering::Grid |
Displays a grid of cells, drawn with lines. More... | |
class | gazebo::rendering::GUIOverlay |
A class that creates a CEGUI overlay on a render window. More... | |
class | gazebo::rendering::Heightmap |
Rendering a terrain using heightmap information. More... | |
class | gazebo::rendering::JointVisual |
Visualization for joints. More... | |
class | gazebo::rendering::LaserVisual |
Visualization for laser data. More... | |
class | gazebo::rendering::Light |
A light source. More... | |
class | gazebo::rendering::MovableText |
Movable text. More... | |
class | gazebo::rendering::OrbitViewController |
Orbit view controller. More... | |
class | gazebo::rendering::Projector |
Projects a material onto surface, light a light projector. More... | |
class | gazebo::rendering::RenderEngine |
Adaptor to Ogre3d. More... | |
class | gazebo::rendering::RFIDTagVisual |
Visualization for RFID tags sensor. More... | |
class | gazebo::rendering::RFIDVisual |
Visualization for RFID sensor. More... | |
class | Road |
Used to render a strip of road. More... | |
class | gazebo::rendering::Road2d |
class | gazebo::rendering::RTShaderSystem |
Implements Ogre's Run-Time Shader system. More... | |
class | gazebo::rendering::Scene |
Representation of an entire scene graph. More... | |
class | gazebo::rendering::SelectionObj |
A graphical selection object. More... | |
class | gazebo::rendering::UserCamera |
A camera used for user visualization of a scene. More... | |
class | gazebo::rendering::VideoVisual |
A visual element that displays a video as a texture. More... | |
class | gazebo::rendering::ViewController |
Base class for view controllers. More... | |
class | gazebo::rendering::Visual |
A renderable object. More... | |
class | gazebo::rendering::WindowManager |
Class to mangage render windows. More... | |
Functions | |
rendering::ScenePtr | gazebo::rendering::create_scene (const std::string &_name, bool _enableVisualizations) |
create rendering::Scene by name. | |
bool | gazebo::rendering::fini () |
teardown rendering engine. | |
rendering::ScenePtr | gazebo::rendering::get_scene (const std::string &_name) |
get pointer to rendering::Scene by name. | |
bool | gazebo::rendering::init () |
init rendering engine. | |
bool | gazebo::rendering::load () |
load rendering engine. | |
void | gazebo::rendering::remove_scene (const std::string &_name) |
remove a rendering::Scene by name | |
A set of rendering related class, functions, and definitions.
rendering::ScenePtr gazebo::rendering::create_scene | ( | const std::string & | _name, |
bool | _enableVisualizations | ||
) |
create rendering::Scene by name.
[in] | _name | Name of the scene to create. |
[in] | _enableVisualizations | True enables visualization elements such as laser lines. |
bool gazebo::rendering::fini | ( | ) |
teardown rendering engine.
rendering::ScenePtr gazebo::rendering::get_scene | ( | const std::string & | _name | ) |
get pointer to rendering::Scene by name.
[in] | _name | Name of the scene to retreive. |
bool gazebo::rendering::init | ( | ) |
init rendering engine.
bool gazebo::rendering::load | ( | ) |
load rendering engine.
void gazebo::rendering::remove_scene | ( | const std::string & | _name | ) |
remove a rendering::Scene by name
[in] | _name | The name of the scene to remove. |