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gazebo
physics
bullet
BulletRayShape.hh
Go to the documentation of this file.
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/*
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* Copyright 2011 Nate Koenig
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: A ray
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* Author: Nate Koenig
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* Date: 24 May 2009
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*/
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#ifndef _BULLETRAYGEOM_HH_
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#define _BULLETRAYGEOM_HH_
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#include <string>
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#include "
physics/RayShape.hh
"
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namespace
gazebo
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{
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namespace
physics
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{
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class
BulletRayShape
:
public
RayShape
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{
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public
:
BulletRayShape
(
PhysicsEnginePtr
_physicsEngine);
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public
:
BulletRayShape
(
CollisionPtr
_collision);
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public
:
virtual
~BulletRayShape
();
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public
:
virtual
void
Update
();
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public
:
virtual
void
GetIntersection
(
double
&_dist, std::string &_entity);
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public
:
void
SetPoints
(
const
math::Vector3
&_posStart,
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const
math::Vector3
&_posEnd);
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private
:
BulletPhysicsPtr
physicsEngine;
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private
: btCollisionWorld::ClosestRayResultCallback rayCallback;
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};
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}
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}
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#endif