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BulletRayShape.hh
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1 /*
2  * Copyright 2011 Nate Koenig
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 /* Desc: A ray
18  * Author: Nate Koenig
19  * Date: 24 May 2009
20  */
21 
22 #ifndef _BULLETRAYGEOM_HH_
23 #define _BULLETRAYGEOM_HH_
24 
25 #include <string>
26 #include "physics/RayShape.hh"
27 
28 namespace gazebo
29 {
30  namespace physics
31  {
35 
37  class BulletRayShape : public RayShape
38  {
39  public: BulletRayShape(PhysicsEnginePtr _physicsEngine);
40 
43  public: BulletRayShape(CollisionPtr _collision);
44 
46  public: virtual ~BulletRayShape();
47 
49  public: virtual void Update();
50 
52  public: virtual void GetIntersection(double &_dist, std::string &_entity);
53 
58  public: void SetPoints(const math::Vector3 &_posStart,
59  const math::Vector3 &_posEnd);
60 
61  private: BulletPhysicsPtr physicsEngine;
62  private: btCollisionWorld::ClosestRayResultCallback rayCallback;
63  };
65  }
66 }
67 #endif