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gazebo
rendering
SelectionObj.hh
Go to the documentation of this file.
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/*
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* Copyright 2011 Nate Koenig
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _SELECTION_OBJ_
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#define _SELECTION_OBJ_
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#include <string>
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#include "
math/Vector3.hh
"
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#include "
rendering/RenderTypes.hh
"
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namespace
gazebo
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{
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namespace
rendering
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{
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class
Scene;
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class
SelectionObj
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{
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public
:
SelectionObj
(
Scene
*_scene);
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public
:
virtual
~SelectionObj
();
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public
:
void
Init
();
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public
:
void
Attach
(
VisualPtr
_visual);
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public
:
void
Clear
();
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public
:
bool
IsActive
()
const
;
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public
:
void
SetActive
(
bool
_active);
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public
: std::string
GetVisualName
()
const
;
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public
:
void
SetHighlight
(
const
std::string &_mod);
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private
:
VisualPtr
node;
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private
:
Scene
*scene;
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private
: std::string visualName;
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private
:
bool
active;
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private
:
double
boxSize;
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};
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}
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}
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#endif