Correct() | gazebo::math::Quaternion | inline |
Dot(const Quaternion &_q) const | gazebo::math::Quaternion | |
EulerToQuaternion(const Vector3 &_vec) | gazebo::math::Quaternion | static |
EulerToQuaternion(double _x, double _y, double _z) | gazebo::math::Quaternion | static |
GetAsAxis(Vector3 &_axis, double &_angle) const | gazebo::math::Quaternion | |
GetAsEuler() const | gazebo::math::Quaternion | |
GetAsMatrix3() const | gazebo::math::Quaternion | |
GetAsMatrix4() const | gazebo::math::Quaternion | |
GetExp() const | gazebo::math::Quaternion | |
GetInverse() const | gazebo::math::Quaternion | inline |
GetLog() const | gazebo::math::Quaternion | |
GetPitch() | gazebo::math::Quaternion | |
GetRoll() | gazebo::math::Quaternion | |
GetXAxis() const | gazebo::math::Quaternion | |
GetYaw() | gazebo::math::Quaternion | |
GetYAxis() const | gazebo::math::Quaternion | |
GetZAxis() const | gazebo::math::Quaternion | |
Invert() | gazebo::math::Quaternion | |
IsFinite() const | gazebo::math::Quaternion | |
Normalize() | gazebo::math::Quaternion | |
operator!=(const Quaternion &_qt) const | gazebo::math::Quaternion | |
operator*(const Quaternion &_q) const | gazebo::math::Quaternion | inline |
operator*(const double &_f) const | gazebo::math::Quaternion | |
operator*(const Vector3 &v) const | gazebo::math::Quaternion | |
operator*=(const Quaternion &qt) | gazebo::math::Quaternion | |
operator+(const Quaternion &_qt) const | gazebo::math::Quaternion | |
operator+=(const Quaternion &_qt) | gazebo::math::Quaternion | |
operator-(const Quaternion &_qt) const | gazebo::math::Quaternion | |
operator-() const | gazebo::math::Quaternion | |
operator-=(const Quaternion &_qt) | gazebo::math::Quaternion | |
operator<<(std::ostream &_out, const gazebo::math::Quaternion &_q) | gazebo::math::Quaternion | friend |
operator=(const Quaternion &qt) | gazebo::math::Quaternion | |
operator==(const Quaternion &_qt) const | gazebo::math::Quaternion | |
operator>>(std::istream &_in, gazebo::math::Quaternion &_q) | gazebo::math::Quaternion | friend |
Quaternion() | gazebo::math::Quaternion | |
Quaternion(const double &_w, const double &_x, const double &_y, const double &_z) | gazebo::math::Quaternion | |
Quaternion(const double &_roll, const double &_pitch, const double &_yaw) | gazebo::math::Quaternion | |
Quaternion(const Vector3 &_axis, const double &_angle) | gazebo::math::Quaternion | |
Quaternion(const Vector3 &_rpy) | gazebo::math::Quaternion | |
Quaternion(const Quaternion &_qt) | gazebo::math::Quaternion | |
RotateVector(const Vector3 &_vec) const | gazebo::math::Quaternion | inline |
RotateVectorReverse(Vector3 _vec) const | gazebo::math::Quaternion | |
Round(int _precision) | gazebo::math::Quaternion | |
Scale(double _scale) | gazebo::math::Quaternion | |
Set(double _u, double _x, double _y, double _z) | gazebo::math::Quaternion | |
SetFromAxis(double _x, double _y, double _z, double _a) | gazebo::math::Quaternion | |
SetFromAxis(const Vector3 &_axis, double _a) | gazebo::math::Quaternion | |
SetFromEuler(const Vector3 &_vec) | gazebo::math::Quaternion | |
SetToIdentity() | gazebo::math::Quaternion | |
Slerp(double _fT, const Quaternion &_rkP, const Quaternion &_rkQ, bool _shortestPath=false) | gazebo::math::Quaternion | static |
Squad(double _fT, const Quaternion &_rkP, const Quaternion &_rkA, const Quaternion &_rkB, const Quaternion &_rkQ, bool _shortestPath=false) | gazebo::math::Quaternion | static |
w | gazebo::math::Quaternion | |
x | gazebo::math::Quaternion | |
y | gazebo::math::Quaternion | |
z | gazebo::math::Quaternion | |
~Quaternion() | gazebo::math::Quaternion | |