#include <common/common.hh>
Public Types | |
| enum | SkeletonNodeType { NODE, JOINT } |
| enumeration of node types More... | |
Public Member Functions | |
| SkeletonNode (SkeletonNode *_parent) | |
| Constructor. | |
| SkeletonNode (SkeletonNode *_parent, std::string _name, std::string _id, SkeletonNodeType _type=JOINT) | |
| Constructor. | |
| virtual | ~SkeletonNode () |
| Destructor. | |
| void | AddChild (SkeletonNode *_child) |
| Add a new child. | |
| void | AddRawTransform (NodeTransform _t) |
| Add a raw transform. | |
| SkeletonNode * | GetChild (unsigned int _index) |
| Find a child by index. | |
| SkeletonNode * | GetChildById (std::string _id) |
| Get child by string id. | |
| SkeletonNode * | GetChildByName (std::string _name) |
| Get child by name. | |
| unsigned int | GetChildCount () |
| Returns the children count. | |
| unsigned int | GetHandle () |
| Get the handle index. | |
| std::string | GetId () |
| Returns the index. | |
| math::Matrix4 | GetInverseBindTransform () |
| Retrieve the inverse of the bind pose skeletal transform. | |
| math::Matrix4 | GetModelTransform () |
| Retrieve the model transform. | |
| std::string | GetName () |
| Returns the name. | |
| unsigned int | GetNumRawTrans () |
| Return the raw transformations count. | |
| SkeletonNode * | GetParent () |
| Returns the parent node. | |
| NodeTransform | GetRawTransform (unsigned int _i) |
| Find a raw transformation. | |
| std::vector< NodeTransform > | GetRawTransforms () |
| Retrieve the raw transformations. | |
| math::Matrix4 | GetTransform () |
| Get transform relative to parent. | |
| std::vector< NodeTransform > | GetTransforms () |
| Returns a copy of the array of transformations. | |
| bool | IsJoint () |
| Is a joint query. | |
| bool | IsRootNode () |
| Queries wether a node has no parent parent. | |
| void | Reset (bool _resetChildren) |
| Reset the transformation to the initial transformation. | |
| void | SetHandle (unsigned int _h) |
| Assign a handle number. | |
| void | SetId (std::string _id) |
| Change the id string. | |
| void | SetInitialTransform (math::Matrix4 _tras) |
| Sets the initial transformation. | |
| void | SetInverseBindTransform (math::Matrix4 _invBM) |
| Assign the inverse of the bind pose skeletal transform. | |
| void | SetModelTransform (math::Matrix4 _trans, bool _updateChildren=true) |
| Set the model transformation. | |
| void | SetName (std::string _name) |
| Change the name. | |
| void | SetParent (SkeletonNode *_parent) |
| Set the parent node. | |
| void | SetTransform (math::Matrix4 _trans, bool _updateChildren=true) |
| Set a transformation. | |
| void | SetType (SkeletonNodeType _type) |
| Change the skeleton node type. | |
| void | UpdateChildrenTransforms () |
| Apply model transformations in order for each node in the tree. | |
Protected Attributes | |
| std::vector< SkeletonNode * > | children |
| the children nodes | |
| unsigned int | handle |
| handle index number | |
| std::string | id |
| a string identifier | |
| math::Matrix4 | initialTransform |
| the initial transformation | |
| math::Matrix4 | invBindTransform |
| the inverse of the bind pose skeletal transform | |
| math::Matrix4 | modelTransform |
| the model transformation | |
| std::string | name |
| the name of the skeletal node | |
| SkeletonNode * | parent |
| the parent node | |
| std::vector< NodeTransform > | rawTransforms |
| the raw transformation | |
| math::Matrix4 | transform |
| the transform | |
| SkeletonNodeType | type |
| the type fo node | |
A skeleton node.
| gazebo::common::SkeletonNode::SkeletonNode | ( | SkeletonNode * | _parent | ) |
Constructor.
| [in] | _parent | The parent node |
| gazebo::common::SkeletonNode::SkeletonNode | ( | SkeletonNode * | _parent, |
| std::string | _name, | ||
| std::string | _id, | ||
| SkeletonNodeType | _type = JOINT |
||
| ) |
Constructor.
| [in] | _parent | the parent node |
| [in] | _name | name of node |
| [in] | _id | Id of node |
| [in] | _type | The type of this node |
|
virtual |
Destructor.
| void gazebo::common::SkeletonNode::AddChild | ( | SkeletonNode * | _child | ) |
Add a new child.
| [in] | _child | a child |
| void gazebo::common::SkeletonNode::AddRawTransform | ( | NodeTransform | _t | ) |
Add a raw transform.
| [in] | _t | the transform |
| SkeletonNode* gazebo::common::SkeletonNode::GetChild | ( | unsigned int | _index | ) |
Find a child by index.
| [in] | _index | the index |
| SkeletonNode* gazebo::common::SkeletonNode::GetChildById | ( | std::string | _id | ) |
Get child by string id.
| [in] | _id | the string id |
| SkeletonNode* gazebo::common::SkeletonNode::GetChildByName | ( | std::string | _name | ) |
Get child by name.
| [in] | _name | the name of the child skeleton |
| unsigned int gazebo::common::SkeletonNode::GetChildCount | ( | ) |
Returns the children count.
| unsigned int gazebo::common::SkeletonNode::GetHandle | ( | ) |
Get the handle index.
| std::string gazebo::common::SkeletonNode::GetId | ( | ) |
Returns the index.
| math::Matrix4 gazebo::common::SkeletonNode::GetInverseBindTransform | ( | ) |
Retrieve the inverse of the bind pose skeletal transform.
| math::Matrix4 gazebo::common::SkeletonNode::GetModelTransform | ( | ) |
Retrieve the model transform.
| std::string gazebo::common::SkeletonNode::GetName | ( | ) |
Returns the name.
| unsigned int gazebo::common::SkeletonNode::GetNumRawTrans | ( | ) |
Return the raw transformations count.
| SkeletonNode* gazebo::common::SkeletonNode::GetParent | ( | ) |
Returns the parent node.
| NodeTransform gazebo::common::SkeletonNode::GetRawTransform | ( | unsigned int | _i | ) |
Find a raw transformation.
| [in] | _i | the index of the transformation |
| std::vector<NodeTransform> gazebo::common::SkeletonNode::GetRawTransforms | ( | ) |
Retrieve the raw transformations.
| math::Matrix4 gazebo::common::SkeletonNode::GetTransform | ( | ) |
Get transform relative to parent.
| std::vector<NodeTransform> gazebo::common::SkeletonNode::GetTransforms | ( | ) |
Returns a copy of the array of transformations.
| bool gazebo::common::SkeletonNode::IsJoint | ( | ) |
Is a joint query.
| bool gazebo::common::SkeletonNode::IsRootNode | ( | ) |
Queries wether a node has no parent parent.
| void gazebo::common::SkeletonNode::Reset | ( | bool | _resetChildren | ) |
Reset the transformation to the initial transformation.
| [in] | _resetChildren | when true, performs the operation for every node in the tree |
| void gazebo::common::SkeletonNode::SetHandle | ( | unsigned int | _h | ) |
Assign a handle number.
| [in] | _h | the handle |
| void gazebo::common::SkeletonNode::SetId | ( | std::string | _id | ) |
Change the id string.
| [in] | _id | the new id string |
| void gazebo::common::SkeletonNode::SetInitialTransform | ( | math::Matrix4 | _tras | ) |
Sets the initial transformation.
| [in] | _tras | the transfromation matrix |
| void gazebo::common::SkeletonNode::SetInverseBindTransform | ( | math::Matrix4 | _invBM | ) |
Assign the inverse of the bind pose skeletal transform.
| [in] | _invBM | the transform |
| void gazebo::common::SkeletonNode::SetModelTransform | ( | math::Matrix4 | _trans, |
| bool | _updateChildren = true |
||
| ) |
Set the model transformation.
| [in] | _trans | the transformation |
| [in] | _updateChildren | when true the UpdateChildrenTransforms operation is performed |
| void gazebo::common::SkeletonNode::SetName | ( | std::string | _name | ) |
Change the name.
| [in] | _name | the new name |
| void gazebo::common::SkeletonNode::SetParent | ( | SkeletonNode * | _parent | ) |
Set the parent node.
| [in] | _parent | the new parent |
| void gazebo::common::SkeletonNode::SetTransform | ( | math::Matrix4 | _trans, |
| bool | _updateChildren = true |
||
| ) |
Set a transformation.
| [in] | _trans | the transformation |
| [in] | _updateChildren | when true the UpdateChildrenTransforms operation is performed |
| void gazebo::common::SkeletonNode::SetType | ( | SkeletonNodeType | _type | ) |
Change the skeleton node type.
| [in] | _type | the new type |
| void gazebo::common::SkeletonNode::UpdateChildrenTransforms | ( | ) |
Apply model transformations in order for each node in the tree.
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the children nodes
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handle index number
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a string identifier
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the initial transformation
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the inverse of the bind pose skeletal transform
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the model transformation
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the name of the skeletal node
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the parent node
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the raw transformation
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the transform
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the type fo node