Base class for a ball joint. More...
#include <physics/physics.hh>

Public Member Functions | |
| BallJoint (BasePtr _parent) | |
| Constructor. | |
| virtual | ~BallJoint () |
| Destructor. | |
| virtual unsigned int | GetAngleCount () const |
| virtual math::Angle | GetHighStop (int) |
| virtual math::Angle | GetLowStop (int) |
| void | Load (sdf::ElementPtr _sdf) |
| Template to ::Load the BallJoint. | |
| virtual void | SetAxis (int, const math::Vector3 &) |
| virtual void | SetHighStop (int, math::Angle) |
| virtual void | SetLowStop (int, math::Angle) |
Base class for a ball joint.
Each physics engine should implement this class.
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inlineexplicit |
Constructor.
| [in] | _parent | Pointer to the parent link. |
References gazebo::physics::Base::BALL_JOINT.
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inlinevirtual |
Destructor.
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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inline |
Template to ::Load the BallJoint.
| [in] | _sdf | SDF to load the joint from. |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |