| AddVisual(VisualPtr _vis) | gazebo::rendering::Scene | |
| Clear() | gazebo::rendering::Scene | |
| CloneVisual(const std::string &_visualName, const std::string &_newName) | gazebo::rendering::Scene | |
| CreateCamera(const std::string &_name, bool _autoRender=true) | gazebo::rendering::Scene | |
| CreateDepthCamera(const std::string &_name, bool _autoRender=true) | gazebo::rendering::Scene | |
| CreateGrid(uint32_t _cellCount, float _cellLength, float _lineWidth, const common::Color &_color) | gazebo::rendering::Scene | |
| CreateUserCamera(const std::string &_name) | gazebo::rendering::Scene | |
| DrawLine(const math::Vector3 &_start, const math::Vector3 &_end, const std::string &_name) | gazebo::rendering::Scene | |
| GetAmbientColor() const | gazebo::rendering::Scene | |
| GetBackgroundColor() const | gazebo::rendering::Scene | |
| GetCamera(uint32_t _index) const | gazebo::rendering::Scene | |
| GetCamera(const std::string &_name) const | gazebo::rendering::Scene | |
| GetCameraCount() const | gazebo::rendering::Scene | |
| GetFirstContact(CameraPtr _camera, const math::Vector2i &_mousePos, math::Vector3 &_position) | gazebo::rendering::Scene | |
| GetGrid(uint32_t _index) const | gazebo::rendering::Scene | |
| GetGridCount() const | gazebo::rendering::Scene | |
| GetHeightBelowPoint(const math::Vector3 &_pt) | gazebo::rendering::Scene | |
| GetHeightmap() const | gazebo::rendering::Scene | |
| GetId() const | gazebo::rendering::Scene | |
| GetIdString() const | gazebo::rendering::Scene | |
| GetLight(const std::string &_name) const | gazebo::rendering::Scene | |
| GetLight(uint32_t _index) const | gazebo::rendering::Scene | |
| GetLightCount() const | gazebo::rendering::Scene | |
| GetManager() const | gazebo::rendering::Scene | |
| GetModelVisualAt(CameraPtr _camera, const math::Vector2i &_mousePos) | gazebo::rendering::Scene | |
| GetName() const | gazebo::rendering::Scene | |
| GetSelectedVisual() const | gazebo::rendering::Scene | |
| GetShadowsEnabled() const | gazebo::rendering::Scene | |
| GetUserCamera(uint32_t _index) const | gazebo::rendering::Scene | |
| GetUserCameraCount() const | gazebo::rendering::Scene | |
| GetVisual(const std::string &_name) const | gazebo::rendering::Scene | |
| GetVisualAt(CameraPtr _camera, const math::Vector2i &_mousePos, std::string &_mod) | gazebo::rendering::Scene | |
| GetVisualAt(CameraPtr _camera, const math::Vector2i &_mousePos) | gazebo::rendering::Scene | |
| GetVisualBelow(const std::string &_visualName) | gazebo::rendering::Scene | |
| GetVisualsBelowPoint(const math::Vector3 &_pt, std::vector< VisualPtr > &_visuals) | gazebo::rendering::Scene | |
| GetWorldVisual() const | gazebo::rendering::Scene | |
| Init() | gazebo::rendering::Scene | |
| Load(sdf::ElementPtr _scene) | gazebo::rendering::Scene | |
| Load() | gazebo::rendering::Scene | |
| PreRender() | gazebo::rendering::Scene | |
| PrintSceneGraph() | gazebo::rendering::Scene | |
| RemoveVisual(VisualPtr _vis) | gazebo::rendering::Scene | |
| Scene(const std::string &_name, bool _enableVisualizations=false) | gazebo::rendering::Scene | |
| SelectVisual(const std::string &_name, const std::string &_mode) | gazebo::rendering::Scene | |
| SetAmbientColor(const common::Color &_color) | gazebo::rendering::Scene | |
| SetBackgroundColor(const common::Color &_color) | gazebo::rendering::Scene | |
| SetFog(const std::string &_type, const common::Color &_color, double _density, double _start, double _end) | gazebo::rendering::Scene | |
| SetGrid(bool _enabled) | gazebo::rendering::Scene | |
| SetShadowsEnabled(bool _value) | gazebo::rendering::Scene | |
| SetTransparent(bool _show) | gazebo::rendering::Scene | |
| SetVisible(const std::string &_name, bool _visible) | gazebo::rendering::Scene | |
| ShowCollisions(bool _show) | gazebo::rendering::Scene | |
| ShowCOMs(bool _show) | gazebo::rendering::Scene | |
| ShowContacts(bool _show) | gazebo::rendering::Scene | |
| ShowJoints(bool _show) | gazebo::rendering::Scene | |
| skyx | gazebo::rendering::Scene | |
| SnapVisualToNearestBelow(const std::string &_visualName) | gazebo::rendering::Scene | |
| StripSceneName(const std::string &_name) const | gazebo::rendering::Scene | |
| ~Scene() | gazebo::rendering::Scene | virtual |