17 #ifndef GAZEBO_PHYSICS_ATMOSPHEREFACTORY_HH_ 18 #define GAZEBO_PHYSICS_ATMOSPHEREFACTORY_HH_ 35 typedef std::unique_ptr<Atmosphere> (*AtmosphereFactoryFn) (
World &world);
42 public:
static void RegisterAll();
48 public:
static void RegisterAtmosphere(
const std::string &_className,
55 public:
static std::unique_ptr<Atmosphere> NewAtmosphere(
56 const std::string &_className,
World &_world);
61 public:
static bool IsRegistered(
const std::string &_name);
64 private:
static std::map<std::string, AtmosphereFactoryFn> models;
72 #define GZ_REGISTER_ATMOSPHERE_MODEL(_name, _classname) \ 73 GZ_PHYSICS_VISIBLE std::unique_ptr<Atmosphere> \ 74 New##_classname(World &_world) \ 76 return std::unique_ptr<Atmosphere>( \ 77 new gazebo::physics::_classname(_world)); \ 80 void Register##_classname() \ 82 AtmosphereFactory::RegisterAtmosphere(_name, New##_classname);\ Forward declarations for the common classes.
Definition: Animation.hh:26
std::unique_ptr< Atmosphere >(* AtmosphereFactoryFn)(World &world)
Definition: AtmosphereFactory.hh:35
default namespace for gazebo
The world provides access to all other object within a simulated environment.
Definition: World.hh:80
The atmosphere factory instantiates different atmosphere models.
Definition: AtmosphereFactory.hh:39