Events Class Reference

Base class for rendering events. More...

#include <rendering/rendering.hh>

Static Public Member Functions

template<typename T >
static event::ConnectionPtr ConnectCreateScene (T _subscriber)
 Connect to a scene created event. More...
 
template<typename T >
static event::ConnectionPtr ConnectNewLayer (T _subscriber)
 Connect to a new layer event. More...
 
template<typename T >
static event::ConnectionPtr ConnectRemoveScene (T _subscriber)
 Connect to a scene removed event. More...
 
template<typename T >
static event::ConnectionPtr ConnectToggleLayer (T _subscriber)
 Connect to a layer toggle event. More...
 

Static Public Attributes

static event::EventT< void(const std::string &)> createScene
 The event used to trigger a create scene event. More...
 
static event::EventT< void(const int32_t)> newLayer
 The event used to indicate that a new layer is present. More...
 
static event::EventT< void(const std::string &)> removeScene
 The event used to trigger a remove scene event. More...
 
static event::EventT< void(const int32_t)> toggleLayer
 The event used to turn on/off a layer. More...
 

Detailed Description

Base class for rendering events.

Member Function Documentation

◆ ConnectCreateScene()

static event::ConnectionPtr ConnectCreateScene ( _subscriber)
inlinestatic

Connect to a scene created event.

Parameters
[in]_subscriberCallback to trigger when event occurs.
Returns
Pointer the connection. This must stay in scope.

References EventT< T >::Connect(), and Events::createScene.

◆ ConnectNewLayer()

static event::ConnectionPtr ConnectNewLayer ( _subscriber)
inlinestatic

Connect to a new layer event.

Parameters
[in]_subscriberCallback to trigger when event occurs.
Returns
Pointer the connection. This must stay in scope.

References EventT< T >::Connect(), and Events::newLayer.

◆ ConnectRemoveScene()

static event::ConnectionPtr ConnectRemoveScene ( _subscriber)
inlinestatic

Connect to a scene removed event.

Parameters
[in]_subscriberCallback to trigger when event occurs.
Returns
Pointer the connection. This must stay in scope.

References EventT< T >::Connect(), and Events::removeScene.

◆ ConnectToggleLayer()

static event::ConnectionPtr ConnectToggleLayer ( _subscriber)
inlinestatic

Connect to a layer toggle event.

Parameters
[in]_subscriberCallback to trigger when event occurs.
Returns
Pointer the connection. This must stay in scope.

References EventT< T >::Connect(), and Events::toggleLayer.

Member Data Documentation

◆ createScene

event::EventT<void (const std::string &)> createScene
static

The event used to trigger a create scene event.

Referenced by Events::ConnectCreateScene().

◆ newLayer

event::EventT<void (const int32_t)> newLayer
static

The event used to indicate that a new layer is present.

Referenced by Events::ConnectNewLayer().

◆ removeScene

event::EventT<void (const std::string &)> removeScene
static

The event used to trigger a remove scene event.

Referenced by Events::ConnectRemoveScene().

◆ toggleLayer

event::EventT<void (const int32_t)> toggleLayer
static

The event used to turn on/off a layer.

Referenced by Events::ConnectToggleLayer().


The documentation for this class was generated from the following file: