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gazebo
physics
CollisionState.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2012-2014 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: A collision state
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* Author: Nate Koenig
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*/
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#ifndef _COLLISIONSTATE_HH_
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#define _COLLISIONSTATE_HH_
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#include "
gazebo/physics/State.hh
"
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#include "
gazebo/math/Pose.hh
"
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#include "
gazebo/util/system.hh
"
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namespace
gazebo
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{
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namespace
physics
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{
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class
GAZEBO_VISIBLE
CollisionState
:
public
State
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{
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public
:
CollisionState
();
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public
:
explicit
CollisionState
(
const
CollisionPtr
_collision);
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public
:
explicit
CollisionState
(
const
sdf::ElementPtr _sdf);
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public
:
virtual
~
CollisionState
();
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public
:
virtual
void
Load(
const
sdf::ElementPtr _elem);
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public
:
const
math::Pose
&GetPose()
const
;
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public
:
bool
IsZero()
const
;
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public
:
void
FillSDF(sdf::ElementPtr _sdf);
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public
:
CollisionState
&operator=(
const
CollisionState
&_state);
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public
:
CollisionState
operator-(
const
CollisionState
&_state)
const
;
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public
:
CollisionState
operator+(
const
CollisionState
&_state)
const
;
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public
:
inline
friend
std::ostream &
operator<<
(std::ostream &_out,
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const
gazebo::physics::CollisionState
&_state)
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{
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_out <<
"<collision name='"
<< _state.
name
<<
"'>"
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<<
"<pose>"
<< _state.pose <<
"</pose>"
;
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_out <<
"</collision>"
;
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return
_out;
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}
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private
:
math::Pose
pose;
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};
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}
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}
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#endif