namespace for physics More...
Classes | |
| class | Actor |
| Actor class enables GPU based mesh model / skeleton scriptable animation. More... | |
| class | BallJoint |
| Base class for a ball joint. More... | |
| class | Base |
| Base class for most physics classes. More... | |
| class | BoxShape |
| Box geometry primitive. More... | |
| class | Collision |
| Base class for all collision entities. More... | |
| class | CollisionState |
| Store state information of a physics::Collision object. More... | |
| class | Contact |
| A contact between two collisions. More... | |
| class | ContactManager |
| Aggregates all the contact information generated by the collision detection engine. More... | |
| class | ContactPublisher |
| A custom contact publisher created for each contact filter in the Contact Manager. More... | |
| class | CylinderShape |
| Cylinder collision. More... | |
| class | DARTBallJoint |
| An DARTBallJoint. More... | |
| class | DARTBoxShape |
| DART Box shape. More... | |
| class | DARTCollision |
| Base class for all DART collisions. More... | |
| class | DARTCylinderShape |
| DART cylinder shape. More... | |
| class | DARTHeightmapShape |
| DART Height map collision. More... | |
| class | DARTHinge2Joint |
| A two axis hinge joint. More... | |
| class | DARTHingeJoint |
| A single axis hinge joint. More... | |
| class | DARTJoint |
| DART joint interface. More... | |
| class | DARTLink |
| DART Link class. More... | |
| class | DARTMeshShape |
| Triangle mesh collision. More... | |
| class | DARTModel |
| DART model class. More... | |
| class | DARTMultiRayShape |
| DART specific version of MultiRayShape. More... | |
| class | DARTPhysics |
| DART physics engine. More... | |
| class | DARTPlaneShape |
| An DART Plane shape. More... | |
| class | DARTRayShape |
| Ray collision. More... | |
| class | DARTScrewJoint |
| A screw joint. More... | |
| class | DARTSliderJoint |
| A slider joint. More... | |
| class | DARTSphereShape |
| A DART sphere shape. More... | |
| class | DARTTypes |
| A set of functions for converting between the math types used by gazebo and dart. More... | |
| class | DARTUniversalJoint |
| A universal joint. More... | |
| class | Entity |
| Base class for all physics objects in Gazebo. More... | |
| class | FrictionPyramid |
| Parameters used for friction pyramid model. More... | |
| class | GearboxJoint |
| A double axis gearbox joint. More... | |
| class | Gripper |
| A gripper abstraction. More... | |
| class | HeightmapShape |
| HeightmapShape collision shape builds a heightmap from an image. More... | |
| class | Hinge2Joint |
| A two axis hinge joint. More... | |
| class | HingeJoint |
| A single axis hinge joint. More... | |
| class | Inertial |
| A class for inertial information about a link. More... | |
| class | Joint |
| Base class for all joints. More... | |
| class | JointController |
| A class for manipulating physics::Joint. More... | |
| class | JointControllerPrivate |
| class | JointState |
| keeps track of state of a physics::Joint More... | |
| class | JointWrench |
| Wrench information from a joint. More... | |
| class | Link |
| Link class defines a rigid body entity, containing information on inertia, visual and collision properties of a rigid body. More... | |
| class | LinkState |
| Store state information of a physics::Link object. More... | |
| class | MapShape |
| Creates box extrusions based on an image. More... | |
| class | MeshShape |
| Triangle mesh collision shape. More... | |
| class | Model |
| A model is a collection of links, joints, and plugins. More... | |
| class | ModelState |
| Store state information of a physics::Model object. More... | |
| class | MultiRayShape |
| Laser collision contains a set of ray-collisions, structured to simulate a laser range scanner. More... | |
| class | PhysicsEngine |
| Base class for a physics engine. More... | |
| class | PhysicsFactory |
| The physics factory instantiates different physics engines. More... | |
| class | PlaneShape |
| Collision for an infinite plane. More... | |
| class | RayShape |
| Base class for Ray collision geometry. More... | |
| class | Road |
| for building a Road from SDF More... | |
| class | ScrewJoint |
| A screw joint, which has both prismatic and rotational DOFs. More... | |
| class | Shape |
| Base class for all shapes. More... | |
| class | SimbodyBallJoint |
| SimbodyBallJoint class models a ball joint in Simbody. More... | |
| class | SimbodyBoxShape |
| Simbody box collision. More... | |
| class | SimbodyCollision |
| Simbody collisions. More... | |
| class | SimbodyCylinderShape |
| Cylinder collision. More... | |
| class | SimbodyHeightmapShape |
| Height map collision. More... | |
| class | SimbodyHinge2Joint |
| A two axis hinge joint. More... | |
| class | SimbodyHingeJoint |
| A single axis hinge joint. More... | |
| class | SimbodyJoint |
| Base class for all joints. More... | |
| class | SimbodyLink |
| Simbody Link class. More... | |
| class | SimbodyMeshShape |
| Triangle mesh collision. More... | |
| class | SimbodyModel |
| A model is a collection of links, joints, and plugins. More... | |
| class | SimbodyMultiRayShape |
| Simbody specific version of MultiRayShape. More... | |
| class | SimbodyPhysics |
| Simbody physics engine. More... | |
| class | SimbodyPlaneShape |
| Simbody collision for an infinite plane. More... | |
| class | SimbodyRayShape |
| Ray shape for simbody. More... | |
| class | SimbodyScrewJoint |
| A screw joint. More... | |
| class | SimbodySliderJoint |
| A slider joint. More... | |
| class | SimbodySphereShape |
| Simbody sphere collision. More... | |
| class | SimbodyUniversalJoint |
| A simbody universal joint class. More... | |
| class | SliderJoint |
| A slider joint. More... | |
| class | SphereShape |
| Sphere collision shape. More... | |
| class | State |
| State of an entity. More... | |
| class | SurfaceParams |
| SurfaceParams defines various Surface contact parameters. More... | |
| class | TrajectoryInfo |
| Information about a trajectory for an Actor. More... | |
| class | UniversalJoint |
| A universal joint. More... | |
| class | World |
| The world provides access to all other object within a simulated environment. More... | |
| class | WorldState |
| Store state information of a physics::World object. More... | |
Typedefs | |
| typedef std::vector< ActorPtr > | Actor_V |
| typedef boost::shared_ptr< Actor > | ActorPtr |
| typedef std::vector< BasePtr > | Base_V |
| typedef boost::shared_ptr< Base > | BasePtr |
| typedef boost::shared_ptr < BoxShape > | BoxShapePtr |
| typedef std::vector< CollisionPtr > | Collision_V |
| typedef boost::shared_ptr < Collision > | CollisionPtr |
| typedef boost::shared_ptr < Contact > | ContactPtr |
| typedef boost::shared_ptr < CylinderShape > | CylinderShapePtr |
| typedef boost::shared_ptr < DARTCollision > | DARTCollisionPtr |
| typedef boost::shared_ptr < DARTJoint > | DARTJointPtr |
| typedef boost::shared_ptr < DARTLink > | DARTLinkPtr |
| typedef boost::shared_ptr < DARTModel > | DARTModelPtr |
| typedef boost::shared_ptr < DARTPhysics > | DARTPhysicsPtr |
| typedef boost::shared_ptr < DARTRayShape > | DARTRayShapePtr |
| typedef boost::shared_ptr< Entity > | EntityPtr |
| typedef boost::shared_ptr < Gripper > | GripperPtr |
| typedef boost::shared_ptr < HeightmapShape > | HeightmapShapePtr |
| typedef boost::shared_ptr < Inertial > | InertialPtr |
| typedef std::vector< JointPtr > | Joint_V |
| typedef std::vector < JointControllerPtr > | JointController_V |
| typedef boost::shared_ptr < JointController > | JointControllerPtr |
| typedef boost::shared_ptr< Joint > | JointPtr |
| typedef std::map< std::string, JointState > | JointState_M |
| typedef std::vector< LinkPtr > | Link_V |
| typedef boost::shared_ptr< Link > | LinkPtr |
| typedef std::map< std::string, LinkState > | LinkState_M |
| typedef boost::shared_ptr < MeshShape > | MeshShapePtr |
| typedef std::vector< ModelPtr > | Model_V |
| typedef boost::shared_ptr< Model > | ModelPtr |
| typedef std::map< std::string, ModelState > | ModelState_M |
| typedef boost::shared_ptr < MultiRayShape > | MultiRayShapePtr |
| typedef boost::shared_ptr < PhysicsEngine > | PhysicsEnginePtr |
| typedef PhysicsEnginePtr(* | PhysicsFactoryFn )(WorldPtr world) |
| typedef boost::shared_ptr < RayShape > | RayShapePtr |
| typedef boost::shared_ptr< Road > | RoadPtr |
| typedef boost::shared_ptr< Shape > | ShapePtr |
| typedef boost::shared_ptr < SimbodyCollision > | SimbodyCollisionPtr |
| typedef boost::shared_ptr < SimbodyLink > | SimbodyLinkPtr |
| typedef boost::shared_ptr < SimbodyModel > | SimbodyModelPtr |
| typedef boost::shared_ptr < SimbodyPhysics > | SimbodyPhysicsPtr |
| typedef boost::shared_ptr < SimbodyRayShape > | SimbodyRayShapePtr |
| typedef boost::shared_ptr < SphereShape > | SphereShapePtr |
| typedef boost::shared_ptr < SurfaceParams > | SurfaceParamsPtr |
| typedef boost::shared_ptr< World > | WorldPtr |
Functions | |
| GAZEBO_VISIBLE WorldPtr | create_world (const std::string &_name="") |
| Create a world given a name. More... | |
| GAZEBO_VISIBLE bool | fini () |
| Finalize transport by calling gazebo::transport::fini. More... | |
| GAZEBO_VISIBLE WorldPtr | get_world (const std::string &_name="") |
| Returns a pointer to a world by name. More... | |
| GAZEBO_VISIBLE uint32_t | getUniqueId () |
| Get a unique ID. More... | |
| GAZEBO_VISIBLE void | init_world (WorldPtr _world) |
| Init world given a pointer to it. More... | |
| GAZEBO_VISIBLE void | init_worlds () |
| initialize multiple worlds stored in static variable gazebo::g_worlds More... | |
| GAZEBO_VISIBLE bool | load () |
| Setup gazebo::SystemPlugin's and call gazebo::transport::init. More... | |
| GAZEBO_VISIBLE void | load_world (WorldPtr _world, sdf::ElementPtr _sdf) |
| Load world from sdf::Element pointer. More... | |
| GAZEBO_VISIBLE void | load_worlds (sdf::ElementPtr _sdf) |
| load multiple worlds from single sdf::Element pointer More... | |
| GAZEBO_VISIBLE void | pause_world (WorldPtr _world, bool _pause) |
| Pause world by calling World::SetPaused. More... | |
| GAZEBO_VISIBLE void | pause_worlds (bool pause) |
| pause multiple worlds stored in static variable gazebo::g_worlds More... | |
| GAZEBO_VISIBLE void | remove_worlds () |
| remove multiple worlds stored in static variable gazebo::g_worlds More... | |
| GAZEBO_VISIBLE void | run_world (WorldPtr _world, unsigned int _iterations=0) |
| Run world by calling World::Run() given a pointer to it. More... | |
| GAZEBO_VISIBLE void | run_worlds (unsigned int _iterations=0) |
| Run multiple worlds stored in static variable gazebo::g_worlds. More... | |
| GAZEBO_VISIBLE void | stop_world (WorldPtr _world) |
| Stop world by calling World::Stop() given a pointer to it. More... | |
| GAZEBO_VISIBLE void | stop_worlds () |
| stop multiple worlds stored in static variable gazebo::g_worlds More... | |
| GAZEBO_VISIBLE bool | worlds_running () |
| Return true if any world is running. More... | |
Variables | |
| static std::string | EntityTypename [] |
| String names for the different entity types. More... | |
namespace for physics
Physics forward declarations and type defines.
physics namespace
| typedef std::vector<ActorPtr> gazebo::physics::Actor_V |
| typedef boost::shared_ptr<Actor> gazebo::physics::ActorPtr |
| typedef std::vector<BasePtr> gazebo::physics::Base_V |
| typedef boost::shared_ptr<Base> gazebo::physics::BasePtr |
| typedef boost::shared_ptr<BoxShape> gazebo::physics::BoxShapePtr |
| typedef std::vector<CollisionPtr> gazebo::physics::Collision_V |
| typedef boost::shared_ptr<Collision> gazebo::physics::CollisionPtr |
| typedef boost::shared_ptr<Contact> gazebo::physics::ContactPtr |
| typedef boost::shared_ptr<CylinderShape> gazebo::physics::CylinderShapePtr |
| typedef boost::shared_ptr<DARTCollision> gazebo::physics::DARTCollisionPtr |
| typedef boost::shared_ptr<DARTJoint> gazebo::physics::DARTJointPtr |
| typedef boost::shared_ptr<DARTLink> gazebo::physics::DARTLinkPtr |
| typedef boost::shared_ptr<DARTModel> gazebo::physics::DARTModelPtr |
| typedef boost::shared_ptr<DARTPhysics> gazebo::physics::DARTPhysicsPtr |
| typedef boost::shared_ptr<DARTRayShape> gazebo::physics::DARTRayShapePtr |
| typedef boost::shared_ptr<Entity> gazebo::physics::EntityPtr |
| typedef boost::shared_ptr<Gripper> gazebo::physics::GripperPtr |
| typedef boost::shared_ptr<HeightmapShape> gazebo::physics::HeightmapShapePtr |
| typedef boost::shared_ptr<Inertial> gazebo::physics::InertialPtr |
| typedef std::vector<JointPtr> gazebo::physics::Joint_V |
| typedef std::vector<JointControllerPtr> gazebo::physics::JointController_V |
| typedef boost::shared_ptr<JointController> gazebo::physics::JointControllerPtr |
| typedef boost::shared_ptr<Joint> gazebo::physics::JointPtr |
| typedef std::map<std::string, JointState> gazebo::physics::JointState_M |
| typedef std::vector<LinkPtr> gazebo::physics::Link_V |
| typedef boost::shared_ptr<Link> gazebo::physics::LinkPtr |
| typedef std::map<std::string, LinkState> gazebo::physics::LinkState_M |
| typedef boost::shared_ptr<MeshShape> gazebo::physics::MeshShapePtr |
| typedef std::vector<ModelPtr> gazebo::physics::Model_V |
| typedef boost::shared_ptr<Model> gazebo::physics::ModelPtr |
| typedef std::map<std::string, ModelState> gazebo::physics::ModelState_M |
| typedef boost::shared_ptr<MultiRayShape> gazebo::physics::MultiRayShapePtr |
| typedef boost::shared_ptr<PhysicsEngine> gazebo::physics::PhysicsEnginePtr |
| typedef boost::shared_ptr<RayShape> gazebo::physics::RayShapePtr |
| typedef boost::shared_ptr<Road> gazebo::physics::RoadPtr |
| typedef boost::shared_ptr<Shape> gazebo::physics::ShapePtr |
| typedef boost::shared_ptr<SimbodyCollision> gazebo::physics::SimbodyCollisionPtr |
| typedef boost::shared_ptr<SimbodyLink> gazebo::physics::SimbodyLinkPtr |
| typedef boost::shared_ptr<SimbodyModel> gazebo::physics::SimbodyModelPtr |
| typedef boost::shared_ptr<SimbodyPhysics> gazebo::physics::SimbodyPhysicsPtr |
| typedef boost::shared_ptr<SimbodyRayShape> gazebo::physics::SimbodyRayShapePtr |
| typedef boost::shared_ptr<SphereShape> gazebo::physics::SphereShapePtr |
| typedef boost::shared_ptr<SurfaceParams> gazebo::physics::SurfaceParamsPtr |
| typedef boost::shared_ptr<World> gazebo::physics::WorldPtr |