Class
List
Hierarchy
Modules
Common
Events
Math
Messages
Physics
Rendering
Sensors
Transport
Links
Gazebo Website
Wiki
Tutorials
Download
Report Documentation Issues
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Macros
Groups
Pages
gazebo
physics
RayShape.hh
Go to the documentation of this file.
1
/*
2
* Copyright (C) 2012-2014 Open Source Robotics Foundation
3
*
4
* Licensed under the Apache License, Version 2.0 (the "License");
5
* you may not use this file except in compliance with the License.
6
* You may obtain a copy of the License at
7
*
8
* http://www.apache.org/licenses/LICENSE-2.0
9
*
10
* Unless required by applicable law or agreed to in writing, software
11
* distributed under the License is distributed on an "AS IS" BASIS,
12
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
* See the License for the specific language governing permissions and
14
* limitations under the License.
15
*
16
*/
17
/* Desc: A ray
18
* Author: Nate Koenig
19
* Date: 14 Oct 2009
20
*/
21
22
#ifndef _RAYSHAPE_HH_
23
#define _RAYSHAPE_HH_
24
25
#include <string>
26
27
#include "
gazebo/physics/PhysicsTypes.hh
"
28
#include "
gazebo/physics/Shape.hh
"
29
#include "
gazebo/util/system.hh
"
30
31
namespace
gazebo
32
{
33
namespace
physics
34
{
37
40
class
GAZEBO_VISIBLE
RayShape
:
public
Shape
41
{
44
public
:
explicit
RayShape
(
PhysicsEnginePtr
_physicsEngine);
45
48
public
:
explicit
RayShape
(
CollisionPtr
_parent);
49
51
public
:
virtual
~
RayShape
();
52
57
public
:
virtual
void
SetPoints(
const
math::Vector3
&_posStart,
58
const
math::Vector3
&_posEnd);
59
60
64
public
:
virtual
void
GetRelativePoints(
math::Vector3
&_posA,
65
math::Vector3
&_posB);
66
70
public
:
virtual
void
GetGlobalPoints(
math::Vector3
&_posA,
71
math::Vector3
&_posB);
72
75
public
:
virtual
void
SetLength(
double
_len);
76
79
public
:
double
GetLength()
const
;
80
82
public
:
virtual
void
SetScale(
const
math::Vector3
&_scale);
83
85
public
:
virtual
void
Update() = 0;
86
90
public
:
virtual
void
GetIntersection(
double
&_dist,
91
std::string &_entity) = 0;
92
95
public
:
void
SetRetro(
float
_retro);
96
99
public
:
float
GetRetro()
const
;
100
103
public
:
void
SetFiducial(
int
_fid);
104
107
public
:
int
GetFiducial()
const
;
108
110
public
:
virtual
void
Init
();
111
115
public
:
void
FillMsg(msgs::Geometry &_msg);
116
120
public
:
virtual
void
ProcessMsg(
const
msgs::Geometry &_msg);
121
122
// Contact information; this is filled out during collision
123
// detection.
125
protected
:
double
contactLen
;
127
protected
:
double
contactRetro
;
129
protected
:
int
contactFiducial
;
130
132
protected
:
math::Vector3
relativeStartPos
;
134
protected
:
math::Vector3
relativeEndPos
;
135
137
protected
:
math::Vector3
globalStartPos
;
138
140
protected
:
math::Vector3
globalEndPos
;
141
};
143
}
144
}
145
#endif