Class to mangage render windows.
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#include <rendering/rendering.hh>
Class to mangage render windows.
gazebo::rendering::WindowManager::WindowManager |
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virtual gazebo::rendering::WindowManager::~WindowManager |
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virtual |
int gazebo::rendering::WindowManager::CreateWindow |
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const std::string & |
_ogreHandle, |
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uint32_t |
_width, |
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uint32_t |
_height |
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Create a window.
- Parameters
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[in] | _ogreHandle | String representing the ogre window handle. |
[in] | _width | With of the window in pixels. |
[in] | _height | Height of the window in pixels. |
void gazebo::rendering::WindowManager::Fini |
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Shutdown all the windows.
float gazebo::rendering::WindowManager::GetAvgFPS |
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uint32_t |
_id) | |
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Get the average FPS.
- Parameters
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- Returns
- The frames per second.
uint32_t gazebo::rendering::WindowManager::GetTriangleCount |
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uint32_t |
_id) | |
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Get the triangle count.
- Parameters
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- Returns
- The triangle count.
Ogre::RenderWindow* gazebo::rendering::WindowManager::GetWindow |
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uint32_t |
_id) | |
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Get the render window associated with the given id.
- Parameters
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- Returns
- Pointer to the render window, NULL if the id is invalid.
void gazebo::rendering::WindowManager::Moved |
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uint32_t |
_id) | |
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Tells Ogre the window has moved, and needs updating.
- Parameters
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void gazebo::rendering::WindowManager::Resize |
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uint32_t |
_id, |
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int |
_width, |
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int |
_height |
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) |
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Resize a window.
- Parameters
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[in] | _id | Id of the window to resize. |
[in] | _width | New width of the window. |
[in] | _height | New height of the window. |
void gazebo::rendering::WindowManager::SetCamera |
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int |
_windowId, |
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CameraPtr |
_camera |
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Attach a camera to a window.
- Parameters
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[in] | _windowId | Id of the window to add the camera to. |
[in] | _camera | Pointer to the camera to attach. |
The documentation for this class was generated from the following file: