18 #ifndef _GUI_ACTIONS_HH_
19 #define _GUI_ACTIONS_HH_
98 : QAction(_text, _parent) {}
102 public:
void Signal(
const std::string &_modelName)
103 { emit DeleteSignal(_modelName); }
107 Q_SIGNALS:
void DeleteSignal(
const std::string &_modelName);
QAction * g_showContactsAct
QAction * g_sphereCreateAct
void Signal(const std::string &_modelName)
Emit the delete signal.
Definition: Actions.hh:102
QAction * g_viewOculusAct
QAction * g_meshCreateAct
QAction * g_showCollisionsAct
QAction * g_showJointsAct
QAction * g_editTerrainAct
QAction * g_viewWireframeAct
Custom delete action.
Definition: Actions.hh:91
QAction * g_editBuildingAct
QAction * g_screenshotAct
QAction * g_fullScreenAct
QAction * g_pointLghtCreateAct
QAction * g_cylinderCreateAct
QAction * g_dataLoggerAct
QAction * g_diagnosticsAct
QAction * g_dirLghtCreateAct
QAction * g_resetModelsAct
QAction * g_transparentAct
DeleteAction * g_deleteAct
Action used to delete a model.
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:48
QAction * g_resetWorldAct
DeleteAction(const QString &_text, QObject *_parent)
Constructor.
Definition: Actions.hh:97
QAction * g_spotLghtCreateAct