gui namespace More...
Namespaces | |
editor | |
model | |
Classes | |
class | BoxMaker |
to make a box More... | |
class | BuildingEditor |
class | BuildingEditorPalette |
A palette of building items which can be added to the editor. More... | |
class | BuildingEditorWidget |
The parent widget of the building editor, level widget and scale widget. More... | |
class | BuildingItem |
Base class of a items that have building level properties such as the level number and level height. More... | |
class | BuildingMaker |
Create and manage 3D visuals of a building. More... | |
class | BuildingModelManip |
Manipulate a 3D visual associated to a 2D editor item. More... | |
class | CylinderMaker |
to make a cylinder More... | |
class | DataLogger |
A widget that provides data logging functionality. More... | |
class | DeleteAction |
Custom delete action. More... | |
class | Diagnostics |
Plot diagnostic information. More... | |
class | DirectionalLightMaker |
class | DoorItem |
2D representation of a door More... | |
class | Editor |
Base class for editors, such as BuildingEditor and TerrainEditor. More... | |
class | EditorItem |
Base class of an item in the editor. More... | |
class | EditorView |
Control the editor view and manage contents in the editor scene. More... | |
class | EntityMaker |
to make an entity base class More... | |
class | Events |
class | FinishBuildingDialog |
Dialog for saving the building model. More... | |
class | FloorItem |
2D representation of a floor. More... | |
class | GLWidget |
class | GrabberHandle |
class | GridLines |
2D grid lines. More... | |
class | ImageFrame |
Frame that draws an image when a paintevent is received. More... | |
class | ImageFramePrivate |
class | ImagesView |
class | ImagesViewPrivate |
Private data for the ImagesView class. More... | |
class | ImageView |
class | ImageViewPrivate |
Private data for the ImageView class. More... | |
class | ImportDialog |
Dialog for saving to file. More... | |
class | IncrementalPlot |
A plotting widget that handles incremental addition of data. More... | |
class | InsertModelWidget |
class | InsertModelWidgetPrivate |
Private class attributes for InsertModelWidget. More... | |
class | JointControlWidget |
gui/JointControlWidget.hh More... | |
class | JointData |
Helper class to store joint data. More... | |
class | JointForceControl |
Widget to control joints via application of force. More... | |
class | JointInspector |
A class to inspect and modify joints. More... | |
class | JointMaker |
Joint visualization. More... | |
class | JointPIDPosControl |
Widget to control joints via application of position PID controller. More... | |
class | JointPIDVelControl |
Widget to control joints via application of a velocity PID controller. More... | |
class | LaserView |
class | Level |
A convenient structure for storing level information. More... | |
class | LevelInspectorDialog |
Dialog for configuring a building level. More... | |
class | LevelWidget |
class | LightMaker |
class | LineSegmentItem |
2D line segment. More... | |
class | MainWindow |
class | MeshMaker |
class | ModelBuilderWidget |
class | ModelCreator |
Create and manage 3D visuals of a model with parts and joints. More... | |
class | ModelEditor |
Interface to the terrain editor. More... | |
class | ModelEditorPalette |
A palette of building items which can be added to the editor. More... | |
class | ModelEditWidget |
class | ModelListSheetDelegate |
class | ModelListWidget |
class | ModelMaker |
class | ModelManipulator |
Manipulator tool for translating/rotating/scaling models and links. More... | |
class | ModelManipulatorPrivate |
Private data for the ModelManipulator class. More... | |
class | ModelPropertyWidget |
class | ModelRightMenu |
Displays a menu when the right mouse button has been pressed. More... | |
class | OculusWindow |
A widget that renders a camera view suitable for the Oculus Rift. More... | |
class | PartData |
Helper class to store part data. More... | |
class | PointLightMaker |
class | PolylineItem |
2D polyline. More... | |
class | RectItem |
2D rectangle. More... | |
class | RenderWidget |
class | RotateHandle |
Handle for rotating an editor item. More... | |
class | SaveDialog |
Dialog for saving to file. More... | |
class | ScaleWidget |
Widget that displays the scale (zoom level) of the editor. More... | |
class | SensorData |
Helper class to store sensor data. More... | |
class | SphereMaker |
class | SpotLightMaker |
class | StairsInspectorDialog |
Dialog for configuring a staircase item. More... | |
class | StairsItem |
2D representation of a staircase. More... | |
class | TerrainEditor |
Interface to the terrain editor. More... | |
class | TerrainEditorPalette |
A palette of building items which can be added to the editor. More... | |
class | TextView |
class | TimePanel |
class | ToolsWidget |
A widget that manages all the tools on the right side of the render widget. More... | |
class | TopicSelector |
A widget that provides a list of topics to select from. More... | |
class | TopicView |
Base class for widgets that display topic data. More... | |
class | ViewFactory |
The view factory creates GUI widgets to visualize data on a topic. More... | |
class | ViewState |
A class for managing view visualization states. More... | |
class | WallInspectorDialog |
Dialog for configuring a wall item. More... | |
class | WallItem |
2D representation of a wall. More... | |
class | WindowDoorInspectorDialog |
class | WindowItem |
2D representation of a window. More... | |
Typedefs | |
typedef boost::shared_ptr < ImageView > | ImageViewPtr |
typedef boost::shared_ptr < LaserView > | LaserViewPtr |
typedef boost::shared_ptr < TextView > | TextViewPtr |
typedef boost::shared_ptr < TopicView > | TopicViewPtr |
typedef TopicView *(* | ViewFactoryFn )(QWidget *_parent) |
Functions | |
GAZEBO_VISIBLE void | clear_active_camera () |
GAZEBO_VISIBLE rendering::UserCameraPtr | get_active_camera () |
GAZEBO_VISIBLE unsigned int | get_entity_id (const std::string &_name) |
GAZEBO_VISIBLE std::string | get_world () |
template<typename T > | |
GAZEBO_VISIBLE T | getINIProperty (const std::string &_key, const T &_default) |
Get a property from the GUI INI file. More... | |
GAZEBO_VISIBLE bool | has_entity_name (const std::string &_name) |
GAZEBO_VISIBLE void | init () |
GAZEBO_VISIBLE bool | load () |
Load the graphical interface. More... | |
GAZEBO_VISIBLE bool | loadINI (const boost::filesystem::path &_file) |
Load an INI configuration file. More... | |
GAZEBO_VISIBLE bool | run (int _argc, char **_argv) |
GAZEBO_VISIBLE bool | saveINI (const boost::filesystem::path &_file) |
Save the configuration parameters to file. More... | |
GAZEBO_VISIBLE void | set_active_camera (rendering::UserCameraPtr _cam) |
GAZEBO_VISIBLE void | set_world (const std::string &_name) |
template<typename T > | |
GAZEBO_VISIBLE bool | setINIProperty (const std::string &_key, const T &_value) |
Set a value in the INI property tree. More... | |
GAZEBO_VISIBLE void | stop () |
gui namespace
GUI forward declarations and type defines.
typedef boost::shared_ptr<ImageView> gazebo::gui::ImageViewPtr |
typedef boost::shared_ptr<LaserView> gazebo::gui::LaserViewPtr |
typedef boost::shared_ptr<TextView> gazebo::gui::TextViewPtr |
typedef boost::shared_ptr<TopicView> gazebo::gui::TopicViewPtr |
typedef TopicView*(* gazebo::gui::ViewFactoryFn)(QWidget *_parent) |
GAZEBO_VISIBLE void gazebo::gui::clear_active_camera | ( | ) |
GAZEBO_VISIBLE rendering::UserCameraPtr gazebo::gui::get_active_camera | ( | ) |
GAZEBO_VISIBLE unsigned int gazebo::gui::get_entity_id | ( | const std::string & | _name | ) |
GAZEBO_VISIBLE std::string gazebo::gui::get_world | ( | ) |
GAZEBO_VISIBLE T gazebo::gui::getINIProperty | ( | const std::string & | _key, |
const T & | _default | ||
) |
Get a property from the GUI INI file.
[in] | _key | String based key[ SECTION.VALUE ] |
[in] | _default | Default value to use if property is not found. |
References g_propTree.
GAZEBO_VISIBLE bool gazebo::gui::has_entity_name | ( | const std::string & | _name | ) |
GAZEBO_VISIBLE void gazebo::gui::init | ( | ) |
GAZEBO_VISIBLE bool gazebo::gui::load | ( | ) |
Load the graphical interface.
GAZEBO_VISIBLE bool gazebo::gui::loadINI | ( | const boost::filesystem::path & | _file | ) |
Load an INI configuration file.
[in] | _file | Full path to the INI file. |
GAZEBO_VISIBLE bool gazebo::gui::run | ( | int | _argc, |
char ** | _argv | ||
) |
GAZEBO_VISIBLE bool gazebo::gui::saveINI | ( | const boost::filesystem::path & | _file | ) |
Save the configuration parameters to file.
[in] | _file | Filename in which to write the values. |
GAZEBO_VISIBLE void gazebo::gui::set_active_camera | ( | rendering::UserCameraPtr | _cam | ) |
GAZEBO_VISIBLE void gazebo::gui::set_world | ( | const std::string & | _name | ) |
GAZEBO_VISIBLE bool gazebo::gui::setINIProperty | ( | const std::string & | _key, |
const T & | _value | ||
) |
Set a value in the INI property tree.
Note, this doesn't save properties to disk.
[in] | _key | Key for the value, such as "geometry.x" |
[in] | _value | Value for the key |
References g_propTree.
GAZEBO_VISIBLE void gazebo::gui::stop | ( | ) |
Referenced by gazebo::event::Events::ConnectStop(), and gazebo::event::Events::DisconnectStop().
QAction* gazebo::gui::g_aboutAct |
QAction* gazebo::gui::g_arrowAct |
QAction* gazebo::gui::g_boxCreateAct |
QAction* gazebo::gui::g_copyAct |
QAction* gazebo::gui::g_cylinderCreateAct |
QAction* gazebo::gui::g_dataLoggerAct |
DeleteAction* gazebo::gui::g_deleteAct |
Action used to delete a model.
QAction* gazebo::gui::g_diagnosticsAct |
QAction* gazebo::gui::g_dirLghtCreateAct |
QAction* gazebo::gui::g_editBuildingAct |
QAction* gazebo::gui::g_editModelAct |
QAction* gazebo::gui::g_editTerrainAct |
QAction* gazebo::gui::g_fpsAct |
QAction* gazebo::gui::g_fullScreenAct |
QAction* gazebo::gui::g_importAct |
QAction* gazebo::gui::g_meshCreateAct |
QAction* gazebo::gui::g_newAct |
QAction* gazebo::gui::g_newModelAct |
QAction* gazebo::gui::g_openAct |
QAction* gazebo::gui::g_orbitAct |
QAction* gazebo::gui::g_pasteAct |
QAction* gazebo::gui::g_pauseAct |
QAction* gazebo::gui::g_playAct |
QAction* gazebo::gui::g_pointLghtCreateAct |
QAction* gazebo::gui::g_quitAct |
QAction* gazebo::gui::g_resetAct |
QAction* gazebo::gui::g_resetModelsAct |
QAction* gazebo::gui::g_resetWorldAct |
QAction* gazebo::gui::g_rotateAct |
QAction* gazebo::gui::g_saveAct |
QAction* gazebo::gui::g_saveAsAct |
QAction* gazebo::gui::g_saveCfgAct |
QAction* gazebo::gui::g_scaleAct |
QAction* gazebo::gui::g_screenshotAct |
QAction* gazebo::gui::g_showCollisionsAct |
QAction* gazebo::gui::g_showCOMAct |
QAction* gazebo::gui::g_showContactsAct |
QAction* gazebo::gui::g_showGridAct |
QAction* gazebo::gui::g_showJointsAct |
QAction* gazebo::gui::g_sphereCreateAct |
QAction* gazebo::gui::g_spotLghtCreateAct |
QAction* gazebo::gui::g_stepAct |
QAction* gazebo::gui::g_topicVisAct |
QAction* gazebo::gui::g_translateAct |
QAction* gazebo::gui::g_transparentAct |
QAction* gazebo::gui::g_viewOculusAct |
QAction* gazebo::gui::g_viewWireframeAct |