48 public:
void SetTension(
double _t);
52 public:
double GetTension()
const;
56 public:
void AddPoint(
const Vector3 &_pt);
62 public:
Vector3 GetPoint(
unsigned int _index)
const;
66 public:
unsigned int GetPointCount()
const;
70 public:
Vector3 GetTangent(
unsigned int _index)
const;
80 public:
void UpdatePoint(
unsigned int _index,
const Vector3 &_value);
85 public:
Vector3 Interpolate(
double _t)
const;
92 public:
Vector3 Interpolate(
unsigned int _fromIndex,
double _t)
const;
109 public:
void SetAutoCalculate(
bool _autoCalc);
115 public:
void RecalcTangents();
std::vector< Vector3 > tangents
tangents
Definition: Spline.hh:125
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:43
A 3x3 matrix class.
Definition: Matrix4.hh:39
std::vector< Vector3 > points
control points
Definition: Spline.hh:122
bool autoCalc
when true, the tangents are recalculated when the control point change
Definition: Spline.hh:119
Splines.
Definition: Spline.hh:37
double tension
Tension of 0 = Catmull-Rom spline, otherwise a Cardinal spline.
Definition: Spline.hh:131
Matrix4 coeffs
Matrix of coefficients.
Definition: Spline.hh:128
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:48