A 3x3 matrix class. More...
#include <math/gzmath.hh>
Public Member Functions | |
Matrix4 () | |
Constructor. More... | |
Matrix4 (const Matrix4 &_m) | |
Copy constructor. More... | |
Matrix4 (double _v00, double _v01, double _v02, double _v03, double _v10, double _v11, double _v12, double _v13, double _v20, double _v21, double _v22, double _v23, double _v30, double _v31, double _v32, double _v33) | |
Constructor. More... | |
virtual | ~Matrix4 () |
Destructor. More... | |
math::Pose | GetAsPose () const |
Get the transformation as math::Pose. More... | |
Vector3 | GetEulerRotation (unsigned int solution_number=1) const |
Get the rotation as a Euler angles. More... | |
Quaternion | GetRotation () const |
Get the rotation as a quaternion. More... | |
Vector3 | GetTranslation () const |
Get the translational values as a Vector3. More... | |
Matrix4 | Inverse () const |
Return the inverse matrix. More... | |
bool | IsAffine () const |
Return true if the matrix is affine. More... | |
Matrix4 | operator* (const Matrix4 &_mat) const |
Multiplication operator. More... | |
Matrix4 | operator* (const Matrix3 &_mat) const |
Multiplication operator. More... | |
Vector3 | operator* (const Vector3 &_vec) const |
Multiplication operator. More... | |
Matrix4 & | operator= (const Matrix4 &_mat) |
Equal operator. More... | |
const Matrix4 & | operator= (const Matrix3 &_mat) |
Equal operator for 3x3 matrix. More... | |
bool | operator== (const Matrix4 &_m) const |
Equality operator. More... | |
double * | operator[] (size_t _row) |
Array subscript operator. More... | |
const double * | operator[] (size_t _row) const |
void | Set (double _v00, double _v01, double _v02, double _v03, double _v10, double _v11, double _v12, double _v13, double _v20, double _v21, double _v22, double _v23, double _v30, double _v31, double _v32, double _v33) |
Change the values. More... | |
void | SetScale (const Vector3 &_s) |
Set the scale. More... | |
void | SetTranslate (const Vector3 &_t) |
Set the translational values [ (0, 3) (1, 3) (2, 3) ]. More... | |
Vector3 | TransformAffine (const Vector3 &_v) const |
Perform an affine transformation. More... | |
Static Public Attributes | |
static const Matrix4 | IDENTITY |
Identity matrix. More... | |
static const Matrix4 | ZERO |
Zero matrix. More... | |
Protected Attributes | |
double | m [4][4] |
The 4x4 matrix. More... | |
Friends | |
std::ostream & | operator<< (std::ostream &_out, const gazebo::math::Matrix4 &_m) |
Stream insertion operator. More... | |
A 3x3 matrix class.
gazebo::math::Matrix4::Matrix4 | ( | ) |
Constructor.
gazebo::math::Matrix4::Matrix4 | ( | const Matrix4 & | _m | ) |
Copy constructor.
_m | Matrix to copy |
gazebo::math::Matrix4::Matrix4 | ( | double | _v00, |
double | _v01, | ||
double | _v02, | ||
double | _v03, | ||
double | _v10, | ||
double | _v11, | ||
double | _v12, | ||
double | _v13, | ||
double | _v20, | ||
double | _v21, | ||
double | _v22, | ||
double | _v23, | ||
double | _v30, | ||
double | _v31, | ||
double | _v32, | ||
double | _v33 | ||
) |
Constructor.
[in] | _v00 | Row 0, Col 0 value |
[in] | _v01 | Row 0, Col 1 value |
[in] | _v02 | Row 0, Col 2 value |
[in] | _v03 | Row 0, Col 3 value |
[in] | _v10 | Row 1, Col 0 value |
[in] | _v11 | Row 1, Col 1 value |
[in] | _v12 | Row 1, Col 2 value |
[in] | _v13 | Row 1, Col 3 value |
[in] | _v20 | Row 2, Col 0 value |
[in] | _v21 | Row 2, Col 1 value |
[in] | _v22 | Row 2, Col 2 value |
[in] | _v23 | Row 2, Col 3 value |
[in] | _v30 | Row 3, Col 0 value |
[in] | _v31 | Row 3, Col 1 value |
[in] | _v32 | Row 3, Col 2 value |
[in] | _v33 | Row 3, Col 3 value |
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virtual |
Destructor.
math::Pose gazebo::math::Matrix4::GetAsPose | ( | ) | const |
Get the transformation as math::Pose.
Vector3 gazebo::math::Matrix4::GetEulerRotation | ( | unsigned int | solution_number = 1 | ) | const |
Get the rotation as a Euler angles.
Quaternion gazebo::math::Matrix4::GetRotation | ( | ) | const |
Get the rotation as a quaternion.
Vector3 gazebo::math::Matrix4::GetTranslation | ( | ) | const |
Get the translational values as a Vector3.
Matrix4 gazebo::math::Matrix4::Inverse | ( | ) | const |
Return the inverse matrix.
bool gazebo::math::Matrix4::IsAffine | ( | ) | const |
Return true if the matrix is affine.
Multiplication operator.
_mat | Incoming matrix |
Multiplication operator.
_mat | Incoming matrix |
Equal operator.
this = _mat
_mat | Incoming matrix |
Equal operator for 3x3 matrix.
_mat | Incoming matrix |
bool gazebo::math::Matrix4::operator== | ( | const Matrix4 & | _m | ) | const |
Equality operator.
[in] | _m | Matrix3 to test |
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inline |
Array subscript operator.
[in] | _row | the row index |
|
inline |
[in] | _row | the row index |
void gazebo::math::Matrix4::Set | ( | double | _v00, |
double | _v01, | ||
double | _v02, | ||
double | _v03, | ||
double | _v10, | ||
double | _v11, | ||
double | _v12, | ||
double | _v13, | ||
double | _v20, | ||
double | _v21, | ||
double | _v22, | ||
double | _v23, | ||
double | _v30, | ||
double | _v31, | ||
double | _v32, | ||
double | _v33 | ||
) |
Change the values.
[in] | _v00 | Row 0, Col 0 value |
[in] | _v01 | Row 0, Col 1 value |
[in] | _v02 | Row 0, Col 2 value |
[in] | _v03 | Row 0, Col 3 value |
[in] | _v10 | Row 1, Col 0 value |
[in] | _v11 | Row 1, Col 1 value |
[in] | _v12 | Row 1, Col 2 value |
[in] | _v13 | Row 1, Col 3 value |
[in] | _v20 | Row 2, Col 0 value |
[in] | _v21 | Row 2, Col 1 value |
[in] | _v22 | Row 2, Col 2 value |
[in] | _v23 | Row 2, Col 3 value |
[in] | _v30 | Row 3, Col 0 value |
[in] | _v31 | Row 3, Col 1 value |
[in] | _v32 | Row 3, Col 2 value |
[in] | _v33 | Row 3, Col 3 value |
void gazebo::math::Matrix4::SetScale | ( | const Vector3 & | _s | ) |
Set the scale.
[in] | _s | scale |
void gazebo::math::Matrix4::SetTranslate | ( | const Vector3 & | _t | ) |
Set the translational values [ (0, 3) (1, 3) (2, 3) ].
[in] | _t | Values to set |
Perform an affine transformation.
_v | Vector3 value for the transformation |
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friend |
Stream insertion operator.
_out | output stream |
_m | Matrix to output |
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static |
Identity matrix.
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protected |
The 4x4 matrix.
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static |
Zero matrix.