55       public: 
State(
const std::string &_name,
 
   60       public: 
virtual ~
State();
 
   66       public: 
virtual void Load(
const sdf::ElementPtr _elem);
 
   76       public: 
State operator-(
const State &_state) 
const;
 
   81       public: std::string GetName() 
const;
 
   86       public: 
void SetName(
const std::string &_name);
 
  103       public: 
virtual void SetWallTime(
const common::Time &_time);
 
  107       public: 
virtual void SetRealTime(
const common::Time &_time);
 
  111       public: 
virtual void SetSimTime(
const common::Time &_time);
 
std::string name
Name associated with this State. 
Definition: State.hh:114
 
State of an entity. 
Definition: State.hh:43
 
default namespace for gazebo 
 
common::Time wallTime
Times for the state data. 
Definition: State.hh:117
 
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported. 
Definition: system.hh:48
 
A Time class, can be used to hold wall- or sim-time. 
Definition: Time.hh:43