55 public:
State(
const std::string &_name,
60 public:
virtual ~
State();
66 public:
virtual void Load(
const sdf::ElementPtr _elem);
76 public:
State operator-(
const State &_state)
const;
81 public: std::string GetName()
const;
86 public:
void SetName(
const std::string &_name);
103 public:
virtual void SetWallTime(
const common::Time &_time);
107 public:
virtual void SetRealTime(
const common::Time &_time);
111 public:
virtual void SetSimTime(
const common::Time &_time);
std::string name
Name associated with this State.
Definition: State.hh:114
State of an entity.
Definition: State.hh:43
default namespace for gazebo
common::Time wallTime
Times for the state data.
Definition: State.hh:117
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:48
A Time class, can be used to hold wall- or sim-time.
Definition: Time.hh:43