Base class for all physics objects in Gazebo. More...
#include <physics/physics.hh>
Public Member Functions | |
Entity (BasePtr _parent) | |
Constructor. More... | |
virtual | ~Entity () |
Destructor. More... | |
virtual void | Fini () |
Finalize the entity. More... | |
virtual math::Box | GetBoundingBox () const |
Return the bounding box for the entity. More... | |
CollisionPtr | GetChildCollision (const std::string &_name) |
Get a child collision entity, if one exists. More... | |
LinkPtr | GetChildLink (const std::string &_name) |
Get a child linke entity, if one exists. More... | |
math::Box | GetCollisionBoundingBox () const |
Returns collision bounding box. More... | |
const math::Pose & | GetDirtyPose () const |
Returns Entity::dirtyPose. More... | |
math::Pose | GetInitialRelativePose () const |
Get the initial relative pose. More... | |
void | GetNearestEntityBelow (double &_distBelow, std::string &_entityName) |
Get the distance to the nearest entity below (along the Z-axis) this entity. More... | |
ModelPtr | GetParentModel () |
Get the parent model, if one exists. More... | |
virtual math::Vector3 | GetRelativeAngularAccel () const |
Get the angular acceleration of the entity. More... | |
virtual math::Vector3 | GetRelativeAngularVel () const |
Get the angular velocity of the entity. More... | |
virtual math::Vector3 | GetRelativeLinearAccel () const |
Get the linear acceleration of the entity. More... | |
virtual math::Vector3 | GetRelativeLinearVel () const |
Get the linear velocity of the entity. More... | |
math::Pose | GetRelativePose () const |
Get the pose of the entity relative to its parent. More... | |
virtual math::Vector3 | GetWorldAngularAccel () const |
Get the angular acceleration of the entity in the world frame. More... | |
virtual math::Vector3 | GetWorldAngularVel () const |
Get the angular velocity of the entity in the world frame. More... | |
virtual math::Vector3 | GetWorldLinearAccel () const |
Get the linear acceleration of the entity in the world frame. More... | |
virtual math::Vector3 | GetWorldLinearVel () const |
Get the linear velocity of the entity in the world frame. More... | |
virtual const math::Pose & | GetWorldPose () const |
Get the absolute pose of the entity. More... | |
bool | IsCanonicalLink () const |
A helper function that checks if this is a canonical body. More... | |
bool | IsStatic () const |
Return whether this entity is static. More... | |
virtual void | Load (sdf::ElementPtr _sdf) |
Load the entity. More... | |
void | PlaceOnEntity (const std::string &_entityName) |
Move this entity to be ontop of another entity by name. More... | |
void | PlaceOnNearestEntityBelow () |
Move this entity to be ontop of the nearest entity below. More... | |
virtual void | Reset () |
Reset the entity. More... | |
void | SetAnimation (const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete) |
Set an animation for this entity. More... | |
void | SetAnimation (common::PoseAnimationPtr _anim) |
Set an animation for this entity. More... | |
void | SetCanonicalLink (bool _value) |
Set to true if this entity is a canonical link for a model. More... | |
void | SetInitialRelativePose (const math::Pose &_pose) |
Set the initial pose. More... | |
virtual void | SetName (const std::string &_name) |
Set the name of the entity. More... | |
void | SetRelativePose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
Set the pose of the entity relative to its parent. More... | |
void | SetStatic (const bool &_static) |
Set whether this entity is static: immovable. More... | |
void | SetWorldPose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
Set the world pose of the entity. More... | |
void | SetWorldTwist (const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true) |
Set angular and linear rates of an physics::Entity. More... | |
virtual void | StopAnimation () |
Stop the current animation, if any. More... | |
virtual void | UpdateParameters (sdf::ElementPtr _sdf) |
Update the parameters using new sdf values. More... | |
Public Member Functions inherited from gazebo::physics::Base | |
Base (BasePtr _parent) | |
Constructor. More... | |
virtual | ~Base () |
Destructor. More... | |
void | AddChild (BasePtr _child) |
Add a child to this entity. More... | |
void | AddType (EntityType _type) |
Add a type specifier. More... | |
BasePtr | GetByName (const std::string &_name) |
Get by name. More... | |
BasePtr | GetChild (unsigned int _i) const |
Get a child by index. More... | |
BasePtr | GetChild (const std::string &_name) |
Get a child by name. More... | |
unsigned int | GetChildCount () const |
Get the number of children. More... | |
uint32_t | GetId () const |
Return the ID of this entity. More... | |
std::string | GetName () const |
Return the name of the entity. More... | |
BasePtr | GetParent () const |
Get the parent. More... | |
int | GetParentId () const |
Return the ID of the parent. More... | |
bool | GetSaveable () const |
Get whether the object should be "saved", when the user selects to save the world to xml. More... | |
std::string | GetScopedName (bool _prependWorldName=false) const |
Return the name of this entity with the model scope model1::...::modelN::entityName. More... | |
virtual const sdf::ElementPtr | GetSDF () |
Get the SDF values for the object. More... | |
unsigned int | GetType () const |
Get the full type definition. More... | |
const WorldPtr & | GetWorld () const |
Get the World this object is in. More... | |
bool | HasType (const EntityType &_t) const |
Returns true if this object's type definition has the given type. More... | |
virtual void | Init () |
Initialize the object. More... | |
bool | IsSelected () const |
True if the entity is selected by the user. More... | |
bool | operator== (const Base &_ent) const |
Returns true if the entities are the same. More... | |
void | Print (const std::string &_prefix) |
Print this object to screen via gzmsg. More... | |
virtual void | RemoveChild (unsigned int _id) |
Remove a child from this entity. More... | |
void | RemoveChild (const std::string &_name) |
Remove a child by name. More... | |
void | RemoveChildren () |
Remove all children. More... | |
virtual void | Reset (Base::EntityType _resetType) |
Calls recursive Reset on one of the Base::EntityType's. More... | |
void | SetParent (BasePtr _parent) |
Set the parent. More... | |
void | SetSaveable (bool _v) |
Set whether the object should be "saved", when the user selects to save the world to xml. More... | |
virtual bool | SetSelected (bool _show) |
Set whether this entity has been selected by the user through the gui. More... | |
void | SetWorld (const WorldPtr &_newWorld) |
Set the world this object belongs to. More... | |
virtual void | Update () |
Update the object. More... | |
Protected Member Functions | |
virtual void | OnPoseChange ()=0 |
This function is called when the entity's (or one of its parents) pose of the parent has changed. More... | |
Protected Member Functions inherited from gazebo::physics::Base | |
void | ComputeScopedName () |
Compute the scoped name of this object based on its parents. More... | |
Protected Attributes | |
common::PoseAnimationPtr | animation |
Current pose animation. More... | |
event::ConnectionPtr | animationConnection |
Connection used to update an animation. More... | |
math::Pose | animationStartPose |
Start pose of an animation. More... | |
std::vector< event::ConnectionPtr > | connections |
All our event connections. More... | |
math::Pose | dirtyPose |
The pose set by a physics engine. More... | |
transport::NodePtr | node |
Communication node. More... | |
EntityPtr | parentEntity |
A helper that prevents numerous dynamic_casts. More... | |
common::Time | prevAnimationTime |
Previous time an animation was updated. More... | |
transport::PublisherPtr | requestPub |
Request publisher. More... | |
math::Vector3 | scale |
Scale of the entity. More... | |
transport::PublisherPtr | visPub |
Visual publisher. More... | |
msgs::Visual * | visualMsg |
Visual message container. More... | |
math::Pose | worldPose |
World pose of the entity. More... | |
Protected Attributes inherited from gazebo::physics::Base | |
Base_V | children |
Children of this entity. More... | |
BasePtr | parent |
Parent of this entity. More... | |
sdf::ElementPtr | sdf |
The SDF values for this object. More... | |
WorldPtr | world |
Pointer to the world. More... | |
Additional Inherited Members | |
Public Types inherited from gazebo::physics::Base | |
enum | EntityType { BASE = 0x00000000, ENTITY = 0x00000001, MODEL = 0x00000002, LINK = 0x00000004, COLLISION = 0x00000008, ACTOR = 0x00000016, LIGHT = 0x00000010, VISUAL = 0x00000020, JOINT = 0x00000040, BALL_JOINT = 0x00000080, HINGE2_JOINT = 0x00000100, HINGE_JOINT = 0x00000200, SLIDER_JOINT = 0x00000400, SCREW_JOINT = 0x00000800, UNIVERSAL_JOINT = 0x00001000, GEARBOX_JOINT = 0x00002000, SHAPE = 0x00010000, BOX_SHAPE = 0x00020000, CYLINDER_SHAPE = 0x00040000, HEIGHTMAP_SHAPE = 0x00080000, MAP_SHAPE = 0x00100000, MULTIRAY_SHAPE = 0x00200000, RAY_SHAPE = 0x00400000, PLANE_SHAPE = 0x00800000, SPHERE_SHAPE = 0x01000000, MESH_SHAPE = 0x02000000, POLYLINE_SHAPE = 0x04000000, SENSOR_COLLISION = 0x10000000 } |
Unique identifiers for all entity types. More... | |
Base class for all physics objects in Gazebo.
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explicit |
Constructor.
[in] | _parent | Parent of the entity. |
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virtual |
Destructor.
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virtual |
Finalize the entity.
Reimplemented from gazebo::physics::Base.
Reimplemented in gazebo::physics::Actor, gazebo::physics::Link, gazebo::physics::Model, gazebo::physics::BulletLink, gazebo::physics::DARTModel, gazebo::physics::Collision, gazebo::physics::DARTLink, gazebo::physics::SimbodyLink, gazebo::physics::ODECollision, gazebo::physics::DARTCollision, and gazebo::physics::ODELink.
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virtual |
Return the bounding box for the entity.
Reimplemented in gazebo::physics::Link, gazebo::physics::Model, gazebo::physics::Collision, gazebo::physics::BulletCollision, gazebo::physics::ODECollision, gazebo::physics::DARTCollision, and gazebo::physics::SimbodyCollision.
CollisionPtr gazebo::physics::Entity::GetChildCollision | ( | const std::string & | _name | ) |
Get a child collision entity, if one exists.
[in] | _name | Name of the child collision object. |
LinkPtr gazebo::physics::Entity::GetChildLink | ( | const std::string & | _name | ) |
math::Box gazebo::physics::Entity::GetCollisionBoundingBox | ( | ) | const |
Returns collision bounding box.
const math::Pose& gazebo::physics::Entity::GetDirtyPose | ( | ) | const |
Returns Entity::dirtyPose.
The dirty pose is the pose set by the physics engine before it's value is propagated to the rest of the simulator.
math::Pose gazebo::physics::Entity::GetInitialRelativePose | ( | ) | const |
Get the initial relative pose.
void gazebo::physics::Entity::GetNearestEntityBelow | ( | double & | _distBelow, |
std::string & | _entityName | ||
) |
Get the distance to the nearest entity below (along the Z-axis) this entity.
[out] | _distBelow | The distance to the nearest entity below. |
[out] | _entityName | The name of the nearest entity below. |
ModelPtr gazebo::physics::Entity::GetParentModel | ( | ) |
Get the parent model, if one exists.
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inlinevirtual |
Get the angular acceleration of the entity.
Reimplemented in gazebo::physics::Link, gazebo::physics::Collision, and gazebo::physics::Model.
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inlinevirtual |
Get the angular velocity of the entity.
Reimplemented in gazebo::physics::Link, gazebo::physics::Collision, and gazebo::physics::Model.
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inlinevirtual |
Get the linear acceleration of the entity.
Reimplemented in gazebo::physics::Link, gazebo::physics::Collision, and gazebo::physics::Model.
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inlinevirtual |
Get the linear velocity of the entity.
Reimplemented in gazebo::physics::Link, gazebo::physics::Collision, and gazebo::physics::Model.
math::Pose gazebo::physics::Entity::GetRelativePose | ( | ) | const |
Get the pose of the entity relative to its parent.
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inlinevirtual |
Get the angular acceleration of the entity in the world frame.
Reimplemented in gazebo::physics::Link, gazebo::physics::Collision, and gazebo::physics::Model.
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inlinevirtual |
Get the angular velocity of the entity in the world frame.
Reimplemented in gazebo::physics::Collision, gazebo::physics::Model, gazebo::physics::ODELink, gazebo::physics::DARTLink, gazebo::physics::BulletLink, and gazebo::physics::SimbodyLink.
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inlinevirtual |
Get the linear acceleration of the entity in the world frame.
Reimplemented in gazebo::physics::Link, gazebo::physics::Collision, and gazebo::physics::Model.
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inlinevirtual |
Get the linear velocity of the entity in the world frame.
Reimplemented in gazebo::physics::Link, gazebo::physics::Collision, and gazebo::physics::Model.
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inlinevirtual |
Get the absolute pose of the entity.
Reimplemented in gazebo::physics::Collision.
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inline |
A helper function that checks if this is a canonical body.
bool gazebo::physics::Entity::IsStatic | ( | ) | const |
Return whether this entity is static.
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virtual |
Load the entity.
[in] | _sdf | Pointer to an SDF element. |
Reimplemented from gazebo::physics::Base.
Reimplemented in gazebo::physics::Actor, gazebo::physics::Link, gazebo::physics::Model, gazebo::physics::BulletCollision, gazebo::physics::Collision, gazebo::physics::BulletLink, gazebo::physics::SimbodyCollision, gazebo::physics::ODECollision, gazebo::physics::DARTLink, gazebo::physics::SimbodyLink, gazebo::physics::DARTModel, gazebo::physics::DARTCollision, gazebo::physics::ODELink, and gazebo::physics::SimbodyModel.
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protectedpure virtual |
This function is called when the entity's (or one of its parents) pose of the parent has changed.
Implemented in gazebo::physics::Link, gazebo::physics::Model, gazebo::physics::ODECollision, gazebo::physics::BulletCollision, gazebo::physics::BulletLink, gazebo::physics::DARTLink, gazebo::physics::SimbodyLink, gazebo::physics::DARTCollision, gazebo::physics::ODELink, and gazebo::physics::SimbodyCollision.
void gazebo::physics::Entity::PlaceOnEntity | ( | const std::string & | _entityName | ) |
void gazebo::physics::Entity::PlaceOnNearestEntityBelow | ( | ) |
Move this entity to be ontop of the nearest entity below.
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virtual |
Reset the entity.
Reimplemented from gazebo::physics::Base.
Reimplemented in gazebo::physics::Model, and gazebo::physics::Link.
void gazebo::physics::Entity::SetAnimation | ( | const common::PoseAnimationPtr & | _anim, |
boost::function< void()> | _onComplete | ||
) |
Set an animation for this entity.
[in] | _anim | Pose animation. |
[in] | _onComplete | Callback for when the animation completes. |
void gazebo::physics::Entity::SetAnimation | ( | common::PoseAnimationPtr | _anim | ) |
Set an animation for this entity.
[in] | _anim | Pose animation. |
void gazebo::physics::Entity::SetCanonicalLink | ( | bool | _value | ) |
Set to true if this entity is a canonical link for a model.
[in] | _value | True if the link is canonical. |
void gazebo::physics::Entity::SetInitialRelativePose | ( | const math::Pose & | _pose | ) |
Set the initial pose.
[in] | _pose | The initial pose. |
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virtual |
Set the name of the entity.
[in] | _name | The new name. |
Reimplemented from gazebo::physics::Base.
void gazebo::physics::Entity::SetRelativePose | ( | const math::Pose & | _pose, |
bool | _notify = true , |
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bool | _publish = true |
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Set the pose of the entity relative to its parent.
[in] | _pose | The new pose. |
[in] | _notify | True = tell children of the pose change. |
[in] | _publish | True to publish the pose. |
void gazebo::physics::Entity::SetStatic | ( | const bool & | _static | ) |
Set whether this entity is static: immovable.
[in] | _static | True = static. |
void gazebo::physics::Entity::SetWorldPose | ( | const math::Pose & | _pose, |
bool | _notify = true , |
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bool | _publish = true |
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Set the world pose of the entity.
[in] | _pose | The new world pose. |
[in] | _notify | True = tell children of the pose change. |
[in] | _publish | True to publish the pose. |
void gazebo::physics::Entity::SetWorldTwist | ( | const math::Vector3 & | _linear, |
const math::Vector3 & | _angular, | ||
bool | _updateChildren = true |
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) |
Set angular and linear rates of an physics::Entity.
[in] | _linear | Linear twist. |
[in] | _angular | Angular twist. |
[in] | _updateChildren | True to pass this update to child entities. |
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virtual |
Stop the current animation, if any.
Reimplemented in gazebo::physics::Model.
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virtual |
Update the parameters using new sdf values.
[in] | _sdf | SDF to update from. |
Reimplemented from gazebo::physics::Base.
Reimplemented in gazebo::physics::Actor, gazebo::physics::Link, gazebo::physics::Model, and gazebo::physics::Collision.
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protected |
Current pose animation.
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protected |
Connection used to update an animation.
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protected |
Start pose of an animation.
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protected |
All our event connections.
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protected |
The pose set by a physics engine.
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protected |
Communication node.
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protected |
A helper that prevents numerous dynamic_casts.
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protected |
Previous time an animation was updated.
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protected |
Request publisher.
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protected |
Scale of the entity.
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protected |
Visual publisher.
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protected |
Visual message container.
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mutableprotected |
World pose of the entity.