Store state information of a physics::Link object. More...
#include <physics/physics.hh>
Public Member Functions | |
LinkState () | |
Default constructor. More... | |
LinkState (const LinkPtr _link, const common::Time &_realTime, const common::Time &_simTime) | |
Constructor. More... | |
LinkState (const LinkPtr _link) | |
Constructor. More... | |
LinkState (const sdf::ElementPtr _sdf) | |
Constructor. More... | |
virtual | ~LinkState () |
Destructor. More... | |
void | FillSDF (sdf::ElementPtr _sdf) |
Populate a state SDF element with data from the object. More... | |
const math::Pose & | GetAcceleration () const |
Get the link acceleration. More... | |
CollisionState | GetCollisionState (unsigned int _index) const |
Get a collision state. More... | |
CollisionState | GetCollisionState (const std::string &_collisionName) const |
Get a link state by link name. More... | |
unsigned int | GetCollisionStateCount () const |
Get the number of link states. More... | |
const std::vector < CollisionState > & | GetCollisionStates () const |
Get the collision states. More... | |
const math::Pose & | GetPose () const |
Get the link pose. More... | |
const math::Pose & | GetVelocity () const |
Get the link velocity. More... | |
const math::Pose & | GetWrench () const |
Get the force applied to the Link. More... | |
bool | IsZero () const |
Return true if the values in the state are zero. More... | |
void | Load (const LinkPtr _link, const common::Time &_realTime, const common::Time &_simTime) |
Load a LinkState from a Link pointer. More... | |
virtual void | Load (const sdf::ElementPtr _elem) |
Load state from SDF element. More... | |
LinkState | operator+ (const LinkState &_state) const |
Addition operator. More... | |
LinkState | operator- (const LinkState &_state) const |
Subtraction operator. More... | |
LinkState & | operator= (const LinkState &_state) |
Assignment operator. More... | |
virtual void | SetRealTime (const common::Time &_time) |
Set the real time when this state was generated. More... | |
virtual void | SetSimTime (const common::Time &_time) |
Set the sim time when this state was generated. More... | |
virtual void | SetWallTime (const common::Time &_time) |
Set the wall time when this state was generated. More... | |
Public Member Functions inherited from gazebo::physics::State | |
State () | |
Default constructor. More... | |
State (const std::string &_name, const common::Time &_realTime, const common::Time &_simTime) | |
Constructor. More... | |
virtual | ~State () |
Destructor. More... | |
std::string | GetName () const |
Get the name associated with this State. More... | |
common::Time | GetRealTime () const |
Get the real time when this state was generated. More... | |
common::Time | GetSimTime () const |
Get the sim time when this state was generated. More... | |
common::Time | GetWallTime () const |
Get the wall time when this state was generated. More... | |
State | operator- (const State &_state) const |
Subtraction operator. More... | |
State & | operator= (const State &_state) |
Assignment operator. More... | |
void | SetName (const std::string &_name) |
Set the name associated with this State. More... | |
Friends | |
std::ostream & | operator<< (std::ostream &_out, const gazebo::physics::LinkState &_state) |
Stream insertion operator. More... | |
Additional Inherited Members | |
Protected Attributes inherited from gazebo::physics::State | |
std::string | name |
Name associated with this State. More... | |
common::Time | realTime |
common::Time | simTime |
common::Time | wallTime |
Times for the state data. More... | |
Store state information of a physics::Link object.
This class captures the entire state of a Link at one specific time during a simulation run.
State of a Link includes the state of itself all its child Collision entities.
gazebo::physics::LinkState::LinkState | ( | ) |
Default constructor.
gazebo::physics::LinkState::LinkState | ( | const LinkPtr | _link, |
const common::Time & | _realTime, | ||
const common::Time & | _simTime | ||
) |
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explicit |
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explicit |
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virtual |
Destructor.
void gazebo::physics::LinkState::FillSDF | ( | sdf::ElementPtr | _sdf | ) |
Populate a state SDF element with data from the object.
[out] | _sdf | SDF element to populate. |
const math::Pose& gazebo::physics::LinkState::GetAcceleration | ( | ) | const |
Get the link acceleration.
CollisionState gazebo::physics::LinkState::GetCollisionState | ( | unsigned int | _index | ) | const |
Get a collision state.
Get a Collision State based on an index, where index is in the range of 0...LinkState::GetCollisionStateCount.
[in] | _index | Index of the CollisionState. |
common::Exception | When _index is invalid. |
CollisionState gazebo::physics::LinkState::GetCollisionState | ( | const std::string & | _collisionName | ) | const |
Get a link state by link name.
Searches through all CollisionStates. Returns the CollisionState with the matching name, if any.
[in] | _collisionName | Name of the CollisionState |
common::Exception | When _collisionName is invalid |
unsigned int gazebo::physics::LinkState::GetCollisionStateCount | ( | ) | const |
Get the number of link states.
This returns the number of Collisions recorded.
const std::vector<CollisionState>& gazebo::physics::LinkState::GetCollisionStates | ( | ) | const |
Get the collision states.
const math::Pose& gazebo::physics::LinkState::GetPose | ( | ) | const |
Get the link pose.
const math::Pose& gazebo::physics::LinkState::GetVelocity | ( | ) | const |
Get the link velocity.
const math::Pose& gazebo::physics::LinkState::GetWrench | ( | ) | const |
Get the force applied to the Link.
bool gazebo::physics::LinkState::IsZero | ( | ) | const |
Return true if the values in the state are zero.
void gazebo::physics::LinkState::Load | ( | const LinkPtr | _link, |
const common::Time & | _realTime, | ||
const common::Time & | _simTime | ||
) |
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virtual |
Load state from SDF element.
Load LinkState information from stored data in and SDF::Element.
[in] | _elem | Pointer to the SDF::Element containing state info. |
Reimplemented from gazebo::physics::State.
Addition operator.
[in] | _pt | A state to add. |
Subtraction operator.
[in] | _pt | A state to substract. |
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virtual |
Set the real time when this state was generated.
[in] | _time | Clock time since simulation was stated. |
Reimplemented from gazebo::physics::State.
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virtual |
Set the sim time when this state was generated.
[in] | _time | Simulation time when the data was recorded. |
Reimplemented from gazebo::physics::State.
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virtual |
Set the wall time when this state was generated.
[in] | _time | The absolute clock time when the State data was recorded. |
Reimplemented from gazebo::physics::State.
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friend |
Stream insertion operator.
[in] | _out | output stream |
[in] | _state | Link state to output |
Disabling this for efficiency.
Disabling this for efficiency.