Simbody specific version of MultiRayShape. More...
#include <SimbodyMultiRayShape.hh>
Public Member Functions | |
SimbodyMultiRayShape (CollisionPtr parent) | |
Constructor. More... | |
virtual | ~SimbodyMultiRayShape () |
Destructor. More... | |
virtual void | UpdateRays () |
Physics engine specific method for updating the rays. More... | |
Public Member Functions inherited from gazebo::physics::MultiRayShape | |
MultiRayShape (CollisionPtr _parent) | |
Constructor. More... | |
virtual | ~MultiRayShape () |
Destructor. More... | |
template<typename T > | |
event::ConnectionPtr | ConnectNewLaserScans (T _subscriber) |
Connect a to the new laser scan signal. More... | |
void | DisconnectNewLaserScans (event::ConnectionPtr &_conn) |
Disconnect from the new laser scans signal. More... | |
void | FillMsg (msgs::Geometry &_msg) |
This function is not implemented. More... | |
int | GetFiducial (unsigned int _index) |
Get detected fiducial value for a ray. More... | |
math::Angle | GetMaxAngle () const |
Get the maximum angle. More... | |
double | GetMaxRange () const |
Get the maximum range. More... | |
math::Angle | GetMinAngle () const |
Get the minimum angle. More... | |
double | GetMinRange () const |
Get the minimum range. More... | |
double | GetRange (unsigned int _index) |
Get detected range for a ray. More... | |
double | GetResRange () const |
Get the range resolution. More... | |
double | GetRetro (unsigned int _index) |
Get detected retro (intensity) value for a ray. More... | |
int | GetSampleCount () const |
Get the horizontal sample count. More... | |
double | GetScanResolution () const |
Get the horizontal resolution. More... | |
math::Angle | GetVerticalMaxAngle () const |
Get the vertical max angle. More... | |
math::Angle | GetVerticalMinAngle () const |
Get the vertical min angle. More... | |
int | GetVerticalSampleCount () const |
Get the vertical sample count. More... | |
double | GetVerticalScanResolution () const |
Get the vertical range resolution. More... | |
virtual void | Init () |
Init the shape. More... | |
virtual void | ProcessMsg (const msgs::Geometry &_msg) |
This function is not implemented. More... | |
virtual void | SetScale (const math::Vector3 &_scale) |
Set the scale of the multi ray shape. More... | |
void | Update () |
Update the ray collisions. More... | |
Public Member Functions inherited from gazebo::physics::Shape | |
Shape (CollisionPtr _parent) | |
Constructor. More... | |
virtual | ~Shape () |
Destructor. More... | |
virtual math::Vector3 | GetScale () const |
Get the scale of the shape. More... | |
Public Member Functions inherited from gazebo::physics::Base | |
Base (BasePtr _parent) | |
Constructor. More... | |
virtual | ~Base () |
Destructor. More... | |
void | AddChild (BasePtr _child) |
Add a child to this entity. More... | |
void | AddType (EntityType _type) |
Add a type specifier. More... | |
virtual void | Fini () |
Finialize the object. More... | |
BasePtr | GetByName (const std::string &_name) |
Get by name. More... | |
BasePtr | GetChild (unsigned int _i) const |
Get a child by index. More... | |
BasePtr | GetChild (const std::string &_name) |
Get a child by name. More... | |
unsigned int | GetChildCount () const |
Get the number of children. More... | |
uint32_t | GetId () const |
Return the ID of this entity. More... | |
std::string | GetName () const |
Return the name of the entity. More... | |
BasePtr | GetParent () const |
Get the parent. More... | |
int | GetParentId () const |
Return the ID of the parent. More... | |
bool | GetSaveable () const |
Get whether the object should be "saved", when the user selects to save the world to xml. More... | |
std::string | GetScopedName (bool _prependWorldName=false) const |
Return the name of this entity with the model scope model1::...::modelN::entityName. More... | |
virtual const sdf::ElementPtr | GetSDF () |
Get the SDF values for the object. More... | |
unsigned int | GetType () const |
Get the full type definition. More... | |
const WorldPtr & | GetWorld () const |
Get the World this object is in. More... | |
bool | HasType (const EntityType &_t) const |
Returns true if this object's type definition has the given type. More... | |
bool | IsSelected () const |
True if the entity is selected by the user. More... | |
virtual void | Load (sdf::ElementPtr _sdf) |
Load. More... | |
bool | operator== (const Base &_ent) const |
Returns true if the entities are the same. More... | |
void | Print (const std::string &_prefix) |
Print this object to screen via gzmsg. More... | |
virtual void | RemoveChild (unsigned int _id) |
Remove a child from this entity. More... | |
void | RemoveChild (const std::string &_name) |
Remove a child by name. More... | |
void | RemoveChildren () |
Remove all children. More... | |
virtual void | Reset () |
Reset the object. More... | |
virtual void | Reset (Base::EntityType _resetType) |
Calls recursive Reset on one of the Base::EntityType's. More... | |
virtual void | SetName (const std::string &_name) |
Set the name of the entity. More... | |
void | SetParent (BasePtr _parent) |
Set the parent. More... | |
void | SetSaveable (bool _v) |
Set whether the object should be "saved", when the user selects to save the world to xml. More... | |
virtual bool | SetSelected (bool _show) |
Set whether this entity has been selected by the user through the gui. More... | |
void | SetWorld (const WorldPtr &_newWorld) |
Set the world this object belongs to. More... | |
virtual void | UpdateParameters (sdf::ElementPtr _sdf) |
Update the parameters using new sdf values. More... | |
Protected Member Functions | |
virtual void | AddRay (const math::Vector3 &_start, const math::Vector3 &_end) |
Add a ray to the collision. More... | |
Protected Member Functions inherited from gazebo::physics::Base | |
void | ComputeScopedName () |
Compute the scoped name of this object based on its parents. More... | |
Additional Inherited Members | |
Public Types inherited from gazebo::physics::Base | |
enum | EntityType { BASE = 0x00000000, ENTITY = 0x00000001, MODEL = 0x00000002, LINK = 0x00000004, COLLISION = 0x00000008, ACTOR = 0x00000016, LIGHT = 0x00000010, VISUAL = 0x00000020, JOINT = 0x00000040, BALL_JOINT = 0x00000080, HINGE2_JOINT = 0x00000100, HINGE_JOINT = 0x00000200, SLIDER_JOINT = 0x00000400, SCREW_JOINT = 0x00000800, UNIVERSAL_JOINT = 0x00001000, GEARBOX_JOINT = 0x00002000, SHAPE = 0x00010000, BOX_SHAPE = 0x00020000, CYLINDER_SHAPE = 0x00040000, HEIGHTMAP_SHAPE = 0x00080000, MAP_SHAPE = 0x00100000, MULTIRAY_SHAPE = 0x00200000, RAY_SHAPE = 0x00400000, PLANE_SHAPE = 0x00800000, SPHERE_SHAPE = 0x01000000, MESH_SHAPE = 0x02000000, POLYLINE_SHAPE = 0x04000000, SENSOR_COLLISION = 0x10000000 } |
Unique identifiers for all entity types. More... | |
Protected Attributes inherited from gazebo::physics::MultiRayShape | |
sdf::ElementPtr | horzElem |
Horizontal SDF element pointer. More... | |
event::EventT< void()> | newLaserScans |
New laser scans event. More... | |
math::Pose | offset |
Pose offset of all the rays. More... | |
sdf::ElementPtr | rangeElem |
Range SDF element pointer. More... | |
sdf::ElementPtr | rayElem |
Ray SDF element pointer. More... | |
std::vector< RayShapePtr > | rays |
Ray data. More... | |
sdf::ElementPtr | scanElem |
Scan SDF element pointer. More... | |
sdf::ElementPtr | vertElem |
Vertical SDF element pointer. More... | |
Protected Attributes inherited from gazebo::physics::Shape | |
CollisionPtr | collisionParent |
This shape's collision parent. More... | |
math::Vector3 | scale |
This shape's scale;. More... | |
Protected Attributes inherited from gazebo::physics::Base | |
Base_V | children |
Children of this entity. More... | |
BasePtr | parent |
Parent of this entity. More... | |
sdf::ElementPtr | sdf |
The SDF values for this object. More... | |
WorldPtr | world |
Pointer to the world. More... | |
Simbody specific version of MultiRayShape.
gazebo::physics::SimbodyMultiRayShape::SimbodyMultiRayShape | ( | CollisionPtr | parent | ) |
Constructor.
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virtual |
Destructor.
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protectedvirtual |
Add a ray to the collision.
[in] | _start | Start of the ray. |
[in] | _end | End of the ray. |
Reimplemented from gazebo::physics::MultiRayShape.
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virtual |
Physics engine specific method for updating the rays.
Implements gazebo::physics::MultiRayShape.