#include <GeomUtils.hh>
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static void | CreateCone (const Ogre::String &_strName, float _radius, float _height, int _nVerticesInBase) |
| Create a cone Mesh with a given name, radius and number of vertices in base Created cone will have its head at 0,0,0, and will 'expand to' positive y. More...
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static void | CreateCone (Ogre::VertexData *&_vertexData, Ogre::IndexData *&_indexData, float _radius, float _height, int _nVerticesInBase) |
| Fill up a fresh copy of VertexData and IndexData with a cone's coords given the radius and number of vertices in base. More...
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static void | CreateQuad (Ogre::VertexData *&_vertexData) |
| Fill up a fresh copy of VertexData with a normalized quad. More...
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static void | CreateSphere (const Ogre::String &_strName, float _radius, int _nRings, int _nSegments, bool _bNormals, bool _bTexCoords) |
| Create a sphere Mesh with a given name, radius, number of rings and number of segments. More...
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static void | CreateSphere (Ogre::VertexData *&_vertexData, Ogre::IndexData *&_indexData, float _radius, int _nRings, int _nSegments, bool _bNormals, bool _bTexCoords) |
| Fill up a fresh copy of VertexData and IndexData with a sphere's coords given the number of rings and the number of segments. More...
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static void gazebo::rendering::GeomUtils::CreateCone |
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const Ogre::String & |
_strName, |
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float |
_radius, |
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float |
_height, |
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int |
_nVerticesInBase |
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Create a cone Mesh with a given name, radius and number of vertices in base Created cone will have its head at 0,0,0, and will 'expand to' positive y.
static void gazebo::rendering::GeomUtils::CreateCone |
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Ogre::VertexData *& |
_vertexData, |
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Ogre::IndexData *& |
_indexData, |
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float |
_radius, |
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float |
_height, |
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int |
_nVerticesInBase |
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Fill up a fresh copy of VertexData and IndexData with a cone's coords given the radius and number of vertices in base.
static void gazebo::rendering::GeomUtils::CreateQuad |
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Ogre::VertexData *& |
_vertexData | ) |
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static void gazebo::rendering::GeomUtils::CreateSphere |
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const Ogre::String & |
_strName, |
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float |
_radius, |
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int |
_nRings, |
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int |
_nSegments, |
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bool |
_bNormals, |
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bool |
_bTexCoords |
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Create a sphere Mesh with a given name, radius, number of rings and number of segments.
static void gazebo::rendering::GeomUtils::CreateSphere |
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Ogre::VertexData *& |
_vertexData, |
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Ogre::IndexData *& |
_indexData, |
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float |
_radius, |
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int |
_nRings, |
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int |
_nSegments, |
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bool |
_bNormals, |
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bool |
_bTexCoords |
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) |
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Fill up a fresh copy of VertexData and IndexData with a sphere's coords given the number of rings and the number of segments.
The documentation for this class was generated from the following file: