Shader model 2 profile target.
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#include <Heightmap.hh>
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virtual void | addTechnique (const Ogre::MaterialPtr &_mat, const Ogre::Terrain *_terrain, TechniqueType _tt) |
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Shader model 2 profile target.
gazebo::rendering::GzTerrainMatGen::SM2Profile::SM2Profile |
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Ogre::TerrainMaterialGenerator * |
_parent, |
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const Ogre::String & |
_name, |
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const Ogre::String & |
_desc |
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) |
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virtual gazebo::rendering::GzTerrainMatGen::SM2Profile::~SM2Profile |
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virtual |
virtual void gazebo::rendering::GzTerrainMatGen::SM2Profile::addTechnique |
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const Ogre::MaterialPtr & |
_mat, |
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const Ogre::Terrain * |
_terrain, |
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TechniqueType |
_tt |
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) |
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protectedvirtual |
Ogre::MaterialPtr gazebo::rendering::GzTerrainMatGen::SM2Profile::generate |
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const Ogre::Terrain * |
_terrain | ) |
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Ogre::MaterialPtr gazebo::rendering::GzTerrainMatGen::SM2Profile::generateForCompositeMap |
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const Ogre::Terrain * |
_terrain | ) |
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void gazebo::rendering::GzTerrainMatGen::SM2Profile::UpdateParams |
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const Ogre::MaterialPtr & |
_mat, |
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const Ogre::Terrain * |
_terrain |
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) |
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void gazebo::rendering::GzTerrainMatGen::SM2Profile::UpdateParamsForCompositeMap |
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const Ogre::MaterialPtr & |
_mat, |
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const Ogre::Terrain * |
_terrain |
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) |
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The documentation for this class was generated from the following file: