#include <MaterialSwitcher.hh>
gazebo::rendering::MaterialSwitcher::MaterialSwitcher |
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gazebo::rendering::MaterialSwitcher::~MaterialSwitcher |
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const std::string& gazebo::rendering::MaterialSwitcher::GetEntityName |
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const common::Color & |
_color | ) |
const |
Get the entity with a specific color.
virtual Ogre::Technique* gazebo::rendering::MaterialSwitcher::handleSchemeNotFound |
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uint16_t |
_schemeIndex, |
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const Ogre::String & |
_schemeName, |
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Ogre::Material * |
_originalMaterial, |
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uint16_t |
_lodIndex, |
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const Ogre::Renderable * |
_rend |
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virtual |
Ogre callback that assigns colors to new renderables.
void gazebo::rendering::MaterialSwitcher::Reset |
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Reset the color value incrementor.
The documentation for this class was generated from the following file: