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gazebo::rendering::Scene Class Reference

Representation of an entire scene graph. More...

#include <rendering/rendering.hh>

Inheritance diagram for gazebo::rendering::Scene:
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Collaboration diagram for gazebo::rendering::Scene:
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Public Types

enum  SkyXMode { GZ_SKYX_ALL = 0x0FFFFFFF, GZ_SKYX_CLOUDS = 0x0000001, GZ_SKYX_MOON = 0x0000002, GZ_SKYX_NONE = 0 }
 

Public Member Functions

 Scene (const std::string &_name, bool _enableVisualizations=false, bool _isServer=false)
 Constructor. More...
 
virtual ~Scene ()
 Destructor. More...
 
void AddLight (LightPtr _light)
 Add a light to the scene. More...
 
void AddVisual (VisualPtr _vis)
 Add a visual to the scene. More...
 
void Clear ()
 Clear rendering::Scene. More...
 
CameraPtr CreateCamera (const std::string &_name, bool _autoRender=true)
 Create a camera. More...
 
DepthCameraPtr CreateDepthCamera (const std::string &_name, bool _autoRender=true)
 Create depth camera. More...
 
GpuLaserPtr CreateGpuLaser (const std::string &_name, bool _autoRender=true)
 Create laser that generates data from rendering. More...
 
void CreateGrid (uint32_t _cellCount, float _cellLength, float _lineWidth, const common::Color &_color)
 Create a square grid of cells. More...
 
OculusCameraPtr CreateOculusCamera (const std::string &_name)
 Create an oculus rift camera. More...
 
UserCameraPtr CreateUserCamera (const std::string &_name)
 Create a user camera. More...
 
void DrawLine (const math::Vector3 &_start, const math::Vector3 &_end, const std::string &_name)
 Draw a named line. More...
 
common::Color GetAmbientColor () const
 Get the ambient color. More...
 
common::Color GetBackgroundColor () const
 Get the background color. More...
 
CameraPtr GetCamera (uint32_t _index) const
 Get a camera based on an index. More...
 
CameraPtr GetCamera (const std::string &_name) const
 Get a camera by name. More...
 
uint32_t GetCameraCount () const
 Get the number of cameras in this scene. More...
 
bool GetFirstContact (CameraPtr _camera, const math::Vector2i &_mousePos, math::Vector3 &_position)
 Get the world pos of a the first contact at a pixel location. More...
 
GridGetGrid (uint32_t _index) const
 Get a grid based on an index. More...
 
uint32_t GetGridCount () const
 Get the number of grids. More...
 
double GetHeightBelowPoint (const math::Vector3 &_pt)
 Get the Z-value of the first object below the given point. More...
 
HeightmapGetHeightmap () const
 Get a pointer to the heightmap. More...
 
uint32_t GetId () const
 Get the scene ID. More...
 
std::string GetIdString () const
 Get the scene Id as a string. More...
 
bool GetInitialized () const
 Return true if the Scene has been initialized. More...
 
LightPtr GetLight (const std::string &_name) const
 Get a light by name. More...
 
LightPtr GetLight (uint32_t _index) const
 Get a light based on an index. More...
 
uint32_t GetLightCount () const
 Get the count of the lights. More...
 
Ogre::SceneManager * GetManager () const
 Get the OGRE scene manager. More...
 
VisualPtr GetModelVisualAt (CameraPtr _camera, const math::Vector2i &_mousePos)
 Get a model's visual at a mouse position. More...
 
std::string GetName () const
 Get the name of the scene. More...
 
uint32_t GetOculusCameraCount () const
 Get the number of cameras in this scene. More...
 
VisualPtr GetSelectedVisual () const
 Get the currently selected visual. More...
 
bool GetShadowsEnabled () const
 Get whether shadows are on or off. More...
 
bool GetShowClouds () const
 Get whether or not clouds are displayed. More...
 
common::Time GetSimTime () const
 Get the scene simulation time. More...
 
UserCameraPtr GetUserCamera (uint32_t _index) const
 Get a user camera by index. More...
 
uint32_t GetUserCameraCount () const
 Get the number of user cameras in this scene. More...
 
VisualPtr GetVisual (const std::string &_name) const
 Get a visual by name. More...
 
VisualPtr GetVisual (uint32_t _id) const
 Get a visual by id. More...
 
VisualPtr GetVisualAt (CameraPtr _camera, const math::Vector2i &_mousePos, std::string &_mod)
 Get an entity at a pixel location using a camera. More...
 
VisualPtr GetVisualAt (CameraPtr _camera, const math::Vector2i &_mousePos)
 Get a visual at a mouse position. More...
 
VisualPtr GetVisualBelow (const std::string &_visualName)
 Get the closest visual below a given visual. More...
 
uint32_t GetVisualCount () const
 Get the number of visuals. More...
 
void GetVisualsBelowPoint (const math::Vector3 &_pt, std::vector< VisualPtr > &_visuals)
 Get a visual directly below a point. More...
 
VisualPtr GetWorldVisual () const
 Get the top level world visual. More...
 
void Init ()
 Init rendering::Scene. More...
 
void Load (sdf::ElementPtr _scene)
 Load the scene from a set of parameters. More...
 
void Load ()
 Load the scene with default parameters. More...
 
void PreRender ()
 Process all received messages. More...
 
void PrintSceneGraph ()
 Print the scene graph to std_out. More...
 
void RemoveCamera (const std::string &_name)
 Remove a camera from the scene. More...
 
void RemoveLight (LightPtr _light)
 Remove a light to the scene. More...
 
void RemoveProjectors ()
 Remove all projectors. More...
 
void RemoveVisual (VisualPtr _vis)
 Remove a visual from the scene. More...
 
void SelectVisual (const std::string &_name, const std::string &_mode)
 Select a visual by name. More...
 
void SetAmbientColor (const common::Color &_color)
 Set the ambient color. More...
 
void SetBackgroundColor (const common::Color &_color)
 Set the background color. More...
 
void SetFog (const std::string &_type, const common::Color &_color, double _density, double _start, double _end)
 Set the fog parameters. More...
 
void SetGrid (bool _enabled)
 Set the grid on or off. More...
 
void SetShadowsEnabled (bool _value)
 Set whether shadows are on or off. More...
 
void SetSkyXMode (unsigned int _mode)
 Set SkyX mode to enable/disable skyx components such as clouds and moon. More...
 
void SetTransparent (bool _show)
 Enable or disable transparency for all visuals. More...
 
void SetVisible (const std::string &_name, bool _visible)
 Hide or show a visual. More...
 
void SetWireframe (bool _show)
 Enable or disable wireframe for all visuals. More...
 
void ShowClouds (bool _show)
 Display clouds in the sky. More...
 
void ShowCollisions (bool _show)
 Enable or disable collision visualization. More...
 
void ShowCOMs (bool _show)
 Enable or disable center of mass visualization. More...
 
void ShowContacts (bool _show)
 Enable or disable contact visualization. More...
 
void ShowJoints (bool _show)
 Enable or disable joint visualization. More...
 
void SnapVisualToNearestBelow (const std::string &_visualName)
 Move the visual to be ontop of the nearest visual below it. More...
 
std::string StripSceneName (const std::string &_name) const
 Remove the name of scene from a string. More...
 

Public Attributes

SkyX::SkyXskyx
 Pointer to the sky. More...
 

Detailed Description

Representation of an entire scene graph.

Maintains all the Visuals, Lights, and Cameras for a World.

Member Enumeration Documentation

Enumerator
GZ_SKYX_ALL 
GZ_SKYX_CLOUDS 
GZ_SKYX_MOON 
GZ_SKYX_NONE 

Constructor & Destructor Documentation

gazebo::rendering::Scene::Scene ( const std::string &  _name,
bool  _enableVisualizations = false,
bool  _isServer = false 
)

Constructor.

Parameters
[in]_nameName of the scene.
[in]_enableVisualizationsTrue to enable visualizations, this should be set to true for user interfaces, and false for sensor generation.
virtual gazebo::rendering::Scene::~Scene ( )
virtual

Destructor.

Member Function Documentation

void gazebo::rendering::Scene::AddLight ( LightPtr  _light)

Add a light to the scene.

Parameters
[in]_lightLight to add.
void gazebo::rendering::Scene::AddVisual ( VisualPtr  _vis)

Add a visual to the scene.

Parameters
[in]_visVisual to add.
void gazebo::rendering::Scene::Clear ( )
CameraPtr gazebo::rendering::Scene::CreateCamera ( const std::string &  _name,
bool  _autoRender = true 
)

Create a camera.

Parameters
[in]_nameName of the new camera.
[in]_autoRenderTrue to allow Gazebo to automatically render the camera. This should almost always be true.
Returns
Pointer to the new camera.
DepthCameraPtr gazebo::rendering::Scene::CreateDepthCamera ( const std::string &  _name,
bool  _autoRender = true 
)

Create depth camera.

Parameters
[in]_nameName of the new camera.
[in]_autoRenderTrue to allow Gazebo to automatically render the camera. This should almost always be true.
Returns
Pointer to the new camera.
GpuLaserPtr gazebo::rendering::Scene::CreateGpuLaser ( const std::string &  _name,
bool  _autoRender = true 
)

Create laser that generates data from rendering.

Parameters
[in]_nameName of the new laser.
[in]_autoRenderTrue to allow Gazebo to automatically render the camera. This should almost always be true.
Returns
Pointer to the new laser.
void gazebo::rendering::Scene::CreateGrid ( uint32_t  _cellCount,
float  _cellLength,
float  _lineWidth,
const common::Color _color 
)

Create a square grid of cells.

Parameters
[in]_cellCountNumber of grid cells in one direction.
[in]_cellLengthLength of one grid cell.
[in]_lineWidthWidth of the grid lines.
[in]_colorColor of the grid lines.
OculusCameraPtr gazebo::rendering::Scene::CreateOculusCamera ( const std::string &  _name)

Create an oculus rift camera.

Parameters
[in]_nameName of the new camera.
Returns
Pointer to the new camera.
UserCameraPtr gazebo::rendering::Scene::CreateUserCamera ( const std::string &  _name)

Create a user camera.

A user camera is one design for use with a GUI.

Parameters
[in]_nameName of the UserCamera.
Returns
A pointer to the new UserCamera.
void gazebo::rendering::Scene::DrawLine ( const math::Vector3 _start,
const math::Vector3 _end,
const std::string &  _name 
)

Draw a named line.

Parameters
[in]_startStart position of the line.
[in]_endEnd position of the line.
[in]_nameName of the line.
common::Color gazebo::rendering::Scene::GetAmbientColor ( ) const

Get the ambient color.

Returns
The scene's ambient color.
common::Color gazebo::rendering::Scene::GetBackgroundColor ( ) const

Get the background color.

Returns
The background color.
CameraPtr gazebo::rendering::Scene::GetCamera ( uint32_t  _index) const

Get a camera based on an index.

Index must be between 0 and Scene::GetCameraCount.

Parameters
[in]_indexIndex of the camera to get.
Returns
Pointer to the camera. Or NULL if the index is invalid.
CameraPtr gazebo::rendering::Scene::GetCamera ( const std::string &  _name) const

Get a camera by name.

Parameters
[in]_nameName of the camera.
Returns
Pointer to the camera. Or NULL if the name is invalid.
uint32_t gazebo::rendering::Scene::GetCameraCount ( ) const

Get the number of cameras in this scene.

Returns
Number of cameras.
bool gazebo::rendering::Scene::GetFirstContact ( CameraPtr  _camera,
const math::Vector2i _mousePos,
math::Vector3 _position 
)

Get the world pos of a the first contact at a pixel location.

Parameters
[in]_cameraPointer to the camera.
[in]_mousePos2D position of the mouse in pixels.
[out]_position3D position of the first contact point.
Returns
True if a valid object was hit by the raycast.
Grid* gazebo::rendering::Scene::GetGrid ( uint32_t  _index) const

Get a grid based on an index.

Index must be between 0 and Scene::GetGridCount.

Parameters
[in]_indexIndex of the grid.
uint32_t gazebo::rendering::Scene::GetGridCount ( ) const

Get the number of grids.

Returns
The number of grids.
double gazebo::rendering::Scene::GetHeightBelowPoint ( const math::Vector3 _pt)

Get the Z-value of the first object below the given point.

Parameters
[in]_ptPosition to search below for a visual.
Returns
The Z-value of the nearest visual below the point. Zero is returned if no visual is found.
Heightmap* gazebo::rendering::Scene::GetHeightmap ( ) const

Get a pointer to the heightmap.

Returns
Pointer to the heightmap, NULL if no heightmap.
uint32_t gazebo::rendering::Scene::GetId ( ) const

Get the scene ID.

Returns
The ID of the scene.
std::string gazebo::rendering::Scene::GetIdString ( ) const

Get the scene Id as a string.

Returns
The ID as a string.
bool gazebo::rendering::Scene::GetInitialized ( ) const

Return true if the Scene has been initialized.

LightPtr gazebo::rendering::Scene::GetLight ( const std::string &  _name) const

Get a light by name.

Parameters
[in]_nameName of the light to get.
Returns
Pointer to the light, or NULL if the light was not found.
LightPtr gazebo::rendering::Scene::GetLight ( uint32_t  _index) const

Get a light based on an index.

The index must be between 0 and Scene::GetLightCount.

Parameters
[in]_indexIndex of the light.
Returns
Pointer to the Light or NULL if index was invalid.
uint32_t gazebo::rendering::Scene::GetLightCount ( ) const

Get the count of the lights.

Returns
The number of lights.
Ogre::SceneManager* gazebo::rendering::Scene::GetManager ( ) const

Get the OGRE scene manager.

Returns
Pointer to the Ogre SceneManager.
VisualPtr gazebo::rendering::Scene::GetModelVisualAt ( CameraPtr  _camera,
const math::Vector2i _mousePos 
)

Get a model's visual at a mouse position.

Parameters
[in]_cameraPointer to the camera used to project the mouse position.
[in]_mousePosThe 2d position of the mouse in pixels.
Returns
Pointer to the visual, NULL if none found.
std::string gazebo::rendering::Scene::GetName ( ) const

Get the name of the scene.

Returns
Name of the scene.
uint32_t gazebo::rendering::Scene::GetOculusCameraCount ( ) const

Get the number of cameras in this scene.

Returns
Number of cameras.
VisualPtr gazebo::rendering::Scene::GetSelectedVisual ( ) const

Get the currently selected visual.

Returns
Pointer to the currently selected visual, or NULL if nothing is selected.
bool gazebo::rendering::Scene::GetShadowsEnabled ( ) const

Get whether shadows are on or off.

Returns
True if shadows are enabled.
bool gazebo::rendering::Scene::GetShowClouds ( ) const

Get whether or not clouds are displayed.

Returns
True if clouds are displayed.
common::Time gazebo::rendering::Scene::GetSimTime ( ) const

Get the scene simulation time.

Note this is different from World::GetSimTime() because there is a lag between the time new poses are sent out by World and when they are received and applied by the Scene.

Returns
The current simulation time in Scene
UserCameraPtr gazebo::rendering::Scene::GetUserCamera ( uint32_t  _index) const

Get a user camera by index.

The index value must be between 0 and Scene::GetUserCameraCount.

Parameters
[in]_indexIndex of the UserCamera to get.
Returns
Pointer to the UserCamera, or NULL if the index was invalid.
uint32_t gazebo::rendering::Scene::GetUserCameraCount ( ) const

Get the number of user cameras in this scene.

Returns
The number of user cameras.
VisualPtr gazebo::rendering::Scene::GetVisual ( const std::string &  _name) const

Get a visual by name.

Parameters
[in]_nameName of the visual to retrieve.
Returns
Pointer to the visual, NULL if not found.
VisualPtr gazebo::rendering::Scene::GetVisual ( uint32_t  _id) const

Get a visual by id.

Parameters
[in]_idID of the visual to retrieve.
Returns
Pointer to the visual, NULL if not found.
VisualPtr gazebo::rendering::Scene::GetVisualAt ( CameraPtr  _camera,
const math::Vector2i _mousePos,
std::string &  _mod 
)

Get an entity at a pixel location using a camera.

Used for mouse picking.

Parameters
[in]_cameraThe ogre camera, used to do mouse picking
[in]_mousePosThe position of the mouse in screen coordinates
[out]_modUsed for object manipulation
Returns
The selected entity, or NULL
VisualPtr gazebo::rendering::Scene::GetVisualAt ( CameraPtr  _camera,
const math::Vector2i _mousePos 
)

Get a visual at a mouse position.

Parameters
[in]_cameraPointer to the camera used to project the mouse position.
[in]_mousePosThe 2d position of the mouse in pixels.
Returns
Pointer to the visual, NULL if none found.
VisualPtr gazebo::rendering::Scene::GetVisualBelow ( const std::string &  _visualName)

Get the closest visual below a given visual.

Parameters
[in]_visualNameName of the visual to search below.
Returns
Pointer to the visual below, or NULL if no visual.
uint32_t gazebo::rendering::Scene::GetVisualCount ( ) const

Get the number of visuals.

Returns
The number of visuals in the Scene.
void gazebo::rendering::Scene::GetVisualsBelowPoint ( const math::Vector3 _pt,
std::vector< VisualPtr > &  _visuals 
)

Get a visual directly below a point.

Parameters
[in]_pt3D point to get the visual below.
[out]_visualsThe visuals below the point order in proximity.
VisualPtr gazebo::rendering::Scene::GetWorldVisual ( ) const

Get the top level world visual.

Returns
Pointer to the world visual.
void gazebo::rendering::Scene::Init ( )
void gazebo::rendering::Scene::Load ( sdf::ElementPtr  _scene)

Load the scene from a set of parameters.

Parameters
[in]_sceneSDF scene element to load.
void gazebo::rendering::Scene::Load ( )

Load the scene with default parameters.

void gazebo::rendering::Scene::PreRender ( )

Process all received messages.

void gazebo::rendering::Scene::PrintSceneGraph ( )

Print the scene graph to std_out.

void gazebo::rendering::Scene::RemoveCamera ( const std::string &  _name)

Remove a camera from the scene.

Parameters
[in]_nameName of the camera.
void gazebo::rendering::Scene::RemoveLight ( LightPtr  _light)

Remove a light to the scene.

Parameters
[in]_lightLight to Remove.
void gazebo::rendering::Scene::RemoveProjectors ( )

Remove all projectors.

void gazebo::rendering::Scene::RemoveVisual ( VisualPtr  _vis)

Remove a visual from the scene.

Parameters
[in]_visVisual to remove.
void gazebo::rendering::Scene::SelectVisual ( const std::string &  _name,
const std::string &  _mode 
)

Select a visual by name.

Parameters
[in]_nameName of the visual to select.
[in]_modeSelection mode (normal, or move).
void gazebo::rendering::Scene::SetAmbientColor ( const common::Color _color)

Set the ambient color.

Parameters
[in]_colorThe ambient color to use.
void gazebo::rendering::Scene::SetBackgroundColor ( const common::Color _color)

Set the background color.

Parameters
[in]_colorThe background color.
void gazebo::rendering::Scene::SetFog ( const std::string &  _type,
const common::Color _color,
double  _density,
double  _start,
double  _end 
)

Set the fog parameters.

Parameters
[in]_typeType of fog: "linear", "exp", or "exp2".
[in]_colorColor of the fog.
[in]_densityFog density.
[in]_startDistance from camera to start the fog.
[in]_endDistance from camera at which the fog is at max density.
void gazebo::rendering::Scene::SetGrid ( bool  _enabled)

Set the grid on or off.

Parameters
[in]_enabledSet to true to turn on the grid
void gazebo::rendering::Scene::SetShadowsEnabled ( bool  _value)

Set whether shadows are on or off.

Parameters
[in]_valueTrue to enable shadows, False to disable
void gazebo::rendering::Scene::SetSkyXMode ( unsigned int  _mode)

Set SkyX mode to enable/disable skyx components such as clouds and moon.

Parameters
[in]_modeSkyX mode bitmask.
See Also
Scene::SkyXMode
void gazebo::rendering::Scene::SetTransparent ( bool  _show)

Enable or disable transparency for all visuals.

Parameters
[in]_showTrue to enable transparency for all visuals.
void gazebo::rendering::Scene::SetVisible ( const std::string &  _name,
bool  _visible 
)

Hide or show a visual.

Parameters
[in]_nameName of the visual to change.
[in]_visibleTrue to make visual visible, False to make it invisible.
void gazebo::rendering::Scene::SetWireframe ( bool  _show)

Enable or disable wireframe for all visuals.

Parameters
[in]_showTrue to enable wireframe for all visuals.
void gazebo::rendering::Scene::ShowClouds ( bool  _show)

Display clouds in the sky.

Parameters
[in]_showTrue to display clouds.
void gazebo::rendering::Scene::ShowCollisions ( bool  _show)

Enable or disable collision visualization.

Parameters
[in]_showTrue to enable collision visualization.
void gazebo::rendering::Scene::ShowCOMs ( bool  _show)

Enable or disable center of mass visualization.

Parameters
[in]_showTrue to enable center of mass visualization.
void gazebo::rendering::Scene::ShowContacts ( bool  _show)

Enable or disable contact visualization.

Parameters
[in]_showTrue to enable contact visualization.
void gazebo::rendering::Scene::ShowJoints ( bool  _show)

Enable or disable joint visualization.

Parameters
[in]_showTrue to enable joint visualization.
void gazebo::rendering::Scene::SnapVisualToNearestBelow ( const std::string &  _visualName)

Move the visual to be ontop of the nearest visual below it.

Parameters
[in]_visualNameName of the visual to move.
std::string gazebo::rendering::Scene::StripSceneName ( const std::string &  _name) const

Remove the name of scene from a string.

Parameters
[in]_nameName to string the scene name from.
Returns
The stripped name.

Member Data Documentation

SkyX::SkyX* gazebo::rendering::Scene::skyx

Pointer to the sky.


The documentation for this class was generated from the following file: