bullet physics engine wrapper More...
Files | |
file | BulletTypes.hh |
Bullet wrapper forward declarations and typedefs. | |
Functions | |
gazebo::physics::DARTMultiRayShape::DARTMultiRayShape (CollisionPtr _parent) | |
Constructor. More... | |
virtual | gazebo::physics::DARTMultiRayShape::~DARTMultiRayShape () |
Destructor. More... | |
void | gazebo::physics::DARTMultiRayShape::AddRay (const math::Vector3 &_start, const math::Vector3 &_end) |
Add a ray to the collision. More... | |
virtual void | gazebo::physics::DARTMultiRayShape::UpdateRays () |
Physics engine specific method for updating the rays. More... | |
bullet physics engine wrapper
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explicit |
Constructor.
[in] | _parent | Parent Collision. |
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virtual |
Destructor.
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protectedvirtual |
Add a ray to the collision.
[in] | _start | Start location of the ray. |
[in] | _end | End location of the ray. |
Reimplemented from gazebo::physics::MultiRayShape.
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virtual |
Physics engine specific method for updating the rays.
Implements gazebo::physics::MultiRayShape.