A structure for containing the properties of a material, relevant to GBuffer rendering.
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#include <GBufferSchemeHandler.hh>
A structure for containing the properties of a material, relevant to GBuffer rendering.
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gazebo::rendering::GBufferSchemeHandler::PassProperties::PassProperties |
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bool gazebo::rendering::GBufferSchemeHandler::PassProperties::hasDiffuseColor |
bool gazebo::rendering::GBufferSchemeHandler::PassProperties::isDeferred |
bool gazebo::rendering::GBufferSchemeHandler::PassProperties::isSkinned |
Ogre::TextureUnitState* gazebo::rendering::GBufferSchemeHandler::PassProperties::normalMap |
std::vector<Ogre::TextureUnitState*> gazebo::rendering::GBufferSchemeHandler::PassProperties::regularTextures |
The documentation for this struct was generated from the following file: