17 #ifndef _BUILDING_MODEL_MANIP_HH_
18 #define _BUILDING_MODEL_MANIP_HH_
53 public: std::string GetName()
const;
61 public:
double GetTransparency()
const;
69 public: std::string GetTexture()
const;
73 public:
void SetName(
const std::string &_name);
100 public:
void DetachFromParent();
111 public:
unsigned int GetAttachedManipCount()
const;
115 public:
bool IsAttached()
const;
124 public:
void SetPose(
double _x,
double _y,
double _z,
125 double _roll,
double _pitch,
double _yaw);
131 public:
void SetPosition(
double _x,
double _y,
double _z);
137 public:
void SetRotation(
double _roll,
double _pitch,
double _yaw);
143 public:
void SetSize(
double _width,
double _depth,
double _height);
147 public:
void SetColor(QColor _color);
151 public:
void SetTexture(QString _texture);
155 public:
void SetTransparency(
float _transparency);
159 public:
void SetVisible(
bool _visible);
163 public:
void SetLevel(
const int _level);
167 public:
int GetLevel()
const;
172 Q_SIGNALS:
void ColorChanged(QColor _color);
177 Q_SIGNALS:
void TextureChanged(QString _texture);
187 private slots:
void OnPoseChanged(
double _x,
double _y,
double _z,
188 double _roll,
double _pitch,
double _yaw);
198 private slots:
void OnPoseOriginTransformed(
double _x,
double _y,
199 double _z,
double _roll,
double _pitch,
double _yaw);
206 private slots:
void OnPositionChanged(
double _x,
double _y,
double _z);
213 private slots:
void OnRotationChanged(
double _roll,
double _pitch,
221 private slots:
void OnSizeChanged(
double _width,
double _depth,
227 private slots:
void OnWidthChanged(
double _width);
232 private slots:
void OnHeightChanged(
double _height);
237 private slots:
void OnDepthChanged(
double _depth);
242 private slots:
void OnPosXChanged(
double _posX);
247 private slots:
void OnPosYChanged(
double _posY);
252 private slots:
void OnPosZChanged(
double _posZ);
257 private slots:
void OnYawChanged(
double _yaw);
262 private slots:
void OnLevelChanged(
int _level);
267 private slots:
void OnColorChanged(QColor _color);
272 private slots:
void OnTextureChanged(QString _texture);
277 private slots:
void OnTransparencyChanged(
float _transparency);
280 private slots:
void OnDeleted();
286 private:
void OnChangeLevel(
int _level);
289 private: std::string name;
304 private: std::vector<BuildingModelManip *> attachedManips;
310 private:
double transparency;
316 private: std::string texture;
322 private: std::vector<event::ConnectionPtr> connections;
Encapsulates a position and rotation in three space.
Definition: Pose.hh:40
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:43
Create and manage 3D visuals of a building.
Definition: BuildingMaker.hh:52
Defines a color.
Definition: Color.hh:39
boost::shared_ptr< Visual > VisualPtr
Definition: RenderTypes.hh:102
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:48
Manipulate a 3D visual associated to a 2D editor item.
Definition: BuildingModelManip.hh:41