17 #ifndef _FPSVIEWCONTROLLER_HH_
18 #define _FPSVIEWCONTROLLER_HH_
44 public:
virtual void Init();
47 public:
virtual void Update();
51 public:
static std::string GetTypeString();
57 public:
void HandleKeyReleaseEvent(
const std::string &_key);
60 public:
void HandleKeyPressEvent(
const std::string &_key);
66 private:
float xVelocityFactor;
69 private:
float yVelocityFactor;
First Person Shooter style view controller.
Definition: FPSViewController.hh:34
Generic description of a mouse event.
Definition: MouseEvent.hh:32
Encapsulates a position and rotation in three space.
Definition: Pose.hh:40
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:43
GAZEBO_VISIBLE void Init(google::protobuf::Message &_message, const std::string &_id="")
Initialize a message.
boost::shared_ptr< UserCamera > UserCameraPtr
Definition: RenderTypes.hh:86
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:48
Base class for view controllers.
Definition: ViewController.hh:34