TerrainEditor.hh
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2012-2015 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 #ifndef _TERRAIN_EDITOR_HH_
18 #define _TERRAIN_EDITOR_HH_
19 
20 #include "gazebo/gui/qt.h"
21 #include "gazebo/gui/Editor.hh"
22 #include "gazebo/util/system.hh"
23 
24 namespace gazebo
25 {
26  namespace gui
27  {
28  class TerrainEditorPalette;
29 
33  {
34  Q_OBJECT
35 
38  public: TerrainEditor(MainWindow *_mainWindow);
39 
41  public: virtual ~TerrainEditor();
42 
45  private slots: void OnEdit(bool _checked);
46 
48  private: TerrainEditorPalette *terrainPalette;
49  };
50  }
51 }
52 #endif
A palette of building items which can be added to the editor.
Definition: TerrainEditorPalette.hh:43
Definition: MainWindow.hh:46
Interface to the terrain editor.
Definition: TerrainEditor.hh:32
Base class for editors, such as BuildingEditor and TerrainEditor.
Definition: Editor.hh:35
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:48