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gazebo
gui
terrain
TerrainEditor.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2012-2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _TERRAIN_EDITOR_HH_
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#define _TERRAIN_EDITOR_HH_
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#include "
gazebo/gui/qt.h
"
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#include "
gazebo/gui/Editor.hh
"
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#include "
gazebo/util/system.hh
"
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namespace
gazebo
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{
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namespace
gui
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{
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class
TerrainEditorPalette;
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class
GAZEBO_VISIBLE
TerrainEditor
:
public
Editor
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{
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Q_OBJECT
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public
:
TerrainEditor
(
MainWindow
*_mainWindow);
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public
:
virtual
~
TerrainEditor
();
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private
slots:
void
OnEdit(
bool
_checked);
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private
:
TerrainEditorPalette
*terrainPalette;
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};
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}
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}
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#endif
system.hh
Editor.hh
qt.h
gazebo::gui::TerrainEditorPalette
A palette of building items which can be added to the editor.
Definition:
TerrainEditorPalette.hh:43
gazebo::gui::MainWindow
Definition:
MainWindow.hh:46
gazebo::gui::TerrainEditor
Interface to the terrain editor.
Definition:
TerrainEditor.hh:32
gazebo::gui::Editor
Base class for editors, such as BuildingEditor and TerrainEditor.
Definition:
Editor.hh:35
GAZEBO_VISIBLE
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition:
system.hh:48