18 #ifndef _GAZEBO_APPLYWRENCHVISUAL_HH_
19 #define _GAZEBO_APPLYWRENCHVISUAL_HH_
60 public:
virtual void Fini();
70 public:
void SetForcePos(
const math::Vector3 &_forcePosVector);
77 const bool _rotatedByMouse);
84 const bool _rotatedByMouse);
88 public:
void UpdateForceVisual();
92 public:
void UpdateTorqueVisual();
95 public:
void Resize();
112 public:
void SetMode(Mode _mode);
Visualization for the apply wrench GUI.
Definition: ApplyWrenchVisual.hh:34
boost::shared_ptr< SelectionObj > SelectionObjPtr
Definition: RenderTypes.hh:179
Mode
Definition: ApplyWrenchVisual.hh:38
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:39
A renderable object.
Definition: Visual.hh:58
A quaternion class.
Definition: Quaternion.hh:42
boost::shared_ptr< Visual > VisualPtr
Definition: RenderTypes.hh:107
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:66