InertiaVisual.hh
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17 
18 #ifndef _GAZEBO_INERTIAVISUAL_HH_
19 #define _GAZEBO_INERTIAVISUAL_HH_
20 
21 #include <string>
22 
23 #include "gazebo/math/Pose.hh"
25 
26 namespace gazebo
27 {
28  namespace rendering
29  {
32 
36  {
40  public: InertiaVisual(const std::string &_name, VisualPtr _vis);
41 
43  public: virtual ~InertiaVisual();
44 
47  public: virtual void Load(sdf::ElementPtr _elem);
48  using Visual::Load;
49 
52  public: virtual void Load(ConstLinkPtr &_msg);
53 
57  private: void Load(const math::Pose &_pose,
58  const math::Vector3 &_scale = math::Vector3(0.02, 0.02, 0.02));
59  };
61  }
62 }
63 #endif
Encapsulates a position and rotation in three space.
Definition: Pose.hh:37
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:39
virtual void Load()
Load the visual with default parameters.
A renderable object.
Definition: Visual.hh:58
#define GZ_RENDERING_VISIBLE
Definition: system.hh:241
boost::shared_ptr< Visual > VisualPtr
Definition: RenderTypes.hh:107
Basic Inertia visualization.
Definition: InertiaVisual.hh:35