22 #ifndef _ODERAYSHAPE_HH_ 
   23 #define _ODERAYSHAPE_HH_ 
   50       public: 
virtual void Update();
 
   55       public: 
virtual void GetIntersection(
double &_dist, std::string &_entity);
 
   61       public: 
virtual void SetPoints(
const math::Vector3 &_posStart,
 
   68       private: 
static void UpdateCallback(
void *_data, dGeomID _o1,
 
   72       private: dGeomID geomId;
 
   79       private: 
class Intersection
 
   85                  public: std::string name;
 
The Vector3 class represents the generic vector containing 3 elements. 
Definition: Vector3.hh:39
#define GZ_PHYSICS_ODE_VISIBLE
Definition: system.hh:343
boost::shared_ptr< Collision > CollisionPtr
Definition: PhysicsTypes.hh:96
boost::shared_ptr< ODEPhysics > ODEPhysicsPtr
Definition: ODETypes.hh:56
boost::shared_ptr< PhysicsEngine > PhysicsEnginePtr
Definition: PhysicsTypes.hh:108
Base class for Ray collision geometry. 
Definition: RayShape.hh:40
Ray collision. 
Definition: ODERayShape.hh:36