#include <Server.hh>
gazebo::Server::Server |
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virtual gazebo::Server::~Server |
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virtual |
void gazebo::Server::Fini |
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bool gazebo::Server::GetInitialized |
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const |
Get whether the Server has been initialized.
- Returns
- True if initialized.
bool gazebo::Server::LoadFile |
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const std::string & |
_filename = "worlds/empty.world" , |
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const std::string & |
_physics = "" |
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Load a world file and optionally override physics engine type.
- Parameters
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[in] | _filename | Name of the world file to load. |
[in] | _physics | Physics engine type (ode|bullet|dart|simbody). |
- Returns
- True on success.
bool gazebo::Server::LoadString |
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const std::string & |
_sdfString | ) |
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Load the Server from an SDF string.
- Parameters
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[in] | _sdfString | SDF string from which to load a World. |
- Returns
- True on success.
bool gazebo::Server::ParseArgs |
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int |
_argc, |
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char ** |
_argv |
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Parse command line arguments.
- Parameters
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[in] | _argc | Number of arguments. |
[in] | _argv | Array of argument values. |
- Returns
- True on success.
bool gazebo::Server::PreLoad |
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Preload the server.
- Returns
- True if load was successful.
void gazebo::Server::PrintUsage |
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Output help about gzserver.
void gazebo::Server::Run |
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Set the parameters.
- Parameters
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[in] | _params | Map of string parameters |
void gazebo::Server::Stop |
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The documentation for this class was generated from the following file: