Private data for the Inertia Visual class. More...
#include <InertiaVisualPrivate.hh>
Public Attributes | |
Ogre::SceneNode * | boxNode |
Box with uniform density and equivalent inertia. More... | |
DynamicLines * | crossLines |
Lines that make the cross marking the center of mass. More... | |
Public Attributes inherited from gazebo::rendering::VisualPrivate | |
common::Color | ambient |
Ambient color of the visual. More... | |
Ogre::AnimationState * | animState |
Used to animate the visual. More... | |
WireBox * | boundingBox |
A wire frame bounding box. More... | |
bool | castShadows |
True if visual casts shadows. More... | |
std::vector< VisualPtr > | children |
Children visuals. More... | |
common::Color | diffuse |
Diffuse color of the visual. More... | |
common::Color | emissive |
Emissive color of the visual. More... | |
uint32_t | id |
Unique id of this visual. More... | |
bool | initialized |
True if initialized. More... | |
bool | isStatic |
True if the visual is static, which allows Ogre to improve performance. More... | |
int32_t | layer |
Index of the layer to which this visual belongs. More... | |
bool | lighting |
True if lighting will be applied to this visual. More... | |
std::list< DynamicLines * > | lines |
List of all the lines created. More... | |
std::list< std::pair < DynamicLines *, unsigned int > > | lineVertices |
Lines and their vertices connected to this visual. More... | |
std::string | meshName |
The visual's mesh name. More... | |
std::string | myMaterialName |
The unique name for the visual's material. More... | |
std::string | name |
Name of the visual. More... | |
boost::function< void()> | onAnimationComplete |
Callback for the animation complete event. More... | |
std::string | origMaterialName |
The original name for the visual's material. More... | |
VisualPtr | parent |
Parent visual. More... | |
std::vector< VisualPluginPtr > | plugins |
A list of visual plugins. More... | |
event::ConnectionPtr | preRenderConnection |
Connection for the pre render event. More... | |
common::Time | prevAnimTime |
Time of the previous animation step. More... | |
Ogre::RibbonTrail * | ribbonTrail |
The ribbon train created by the visual. More... | |
math::Vector3 | scale |
Scale of visual. More... | |
ScenePtr | scene |
Pointer to the visual's scene. More... | |
Ogre::SceneNode * | sceneNode |
Pointer to the visual's scene node in Ogre. More... | |
sdf::ElementPtr | sdf |
The SDF element for the visual. More... | |
Ogre::SkeletonInstance * | skeleton |
The visual's skeleton, used only for person simulation. More... | |
common::Color | specular |
Specular color of the visual. More... | |
Ogre::StaticGeometry * | staticGeom |
Pointer to the static geometry. More... | |
std::string | subMeshName |
The visual's submesh name. More... | |
float | transparency |
Transparency value. More... | |
Visual::VisualType | type |
type More... | |
bool | useRTShader |
True to use RT shader system. More... | |
uint32_t | visibilityFlags |
Visibility flags of the visual. More... | |
bool | visible |
True if rendered. More... | |
Additional Inherited Members | |
Public Member Functions inherited from gazebo::rendering::VisualPrivate | |
VisualPrivate () | |
Constructor. More... | |
virtual | ~VisualPrivate ()=default |
Default destructor. More... | |
Static Public Attributes inherited from gazebo::rendering::VisualPrivate | |
static uint32_t | visualIdCount |
Counter used to create unique ids. More... | |
Private data for the Inertia Visual class.
Ogre::SceneNode* gazebo::rendering::InertiaVisualPrivate::boxNode |
Box with uniform density and equivalent inertia.
DynamicLines* gazebo::rendering::InertiaVisualPrivate::crossLines |
Lines that make the cross marking the center of mass.