A Ray Query class used for retrieving mesh data of a visual, adapted from Ogre3D wiki. More...
#include <rendering/rendering.hh>
Public Member Functions | |
RayQuery (CameraPtr _camera) | |
Constructor. More... | |
~RayQuery () | |
Destructor. More... | |
bool | SelectMeshTriangle (int _x, int _y, VisualPtr _visual, math::Vector3 &_intersect, std::vector< math::Vector3 > &_vertices) |
Select a triangle on mesh given screen coordinates. More... | |
A Ray Query class used for retrieving mesh data of a visual, adapted from Ogre3D wiki.
gazebo::rendering::RayQuery::RayQuery | ( | CameraPtr | _camera | ) |
Constructor.
[in] | _camera | Pointer to camera used for ray casting. |
gazebo::rendering::RayQuery::~RayQuery | ( | ) |
Destructor.
bool gazebo::rendering::RayQuery::SelectMeshTriangle | ( | int | _x, |
int | _y, | ||
VisualPtr | _visual, | ||
math::Vector3 & | _intersect, | ||
std::vector< math::Vector3 > & | _vertices | ||
) |
Select a triangle on mesh given screen coordinates.
[in] | _x | X position on screen in pixels. |
[in] | _y | Y position on screen in pixels. |
[in] | _visual | Visual containing the mesh to be selected. |
[out] | _intersect | Intersection point. |
[out] | _vertices | Vertices of the selected triangle on the mesh. |